UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FStaticMeshLODResources Member List
This is the complete list of members for
FStaticMeshLODResources
, including all inherited members.
AdditionalIndexBuffers
FStaticMeshLODResources
AddRef
() const
FRefCountBase
inline
AreaWeightedSampler
FStaticMeshLODResources
AreaWeightedSectionSamplers
FStaticMeshLODResources
AreaWeightedSectionSamplersBuffer
FStaticMeshLODResources
bBuffersInlined
FStaticMeshLODResources
bHasColorVertexData
FStaticMeshLODResources
bHasDepthOnlyIndices
FStaticMeshLODResources
bHasReversedDepthOnlyIndices
FStaticMeshLODResources
bHasReversedIndices
FStaticMeshLODResources
bHasWireframeIndices
FStaticMeshLODResources
bIsOptionalLOD
FStaticMeshLODResources
BuffersSize
FStaticMeshLODResources
CardRepresentationData
FStaticMeshLODResources
DepthOnlyIndexBuffer
FStaticMeshLODResources
DepthOnlyNumTriangles
FStaticMeshLODResources
DistanceFieldData
FStaticMeshLODResources
FRefCountBase
()=default
FRefCountBase
FRefCountBase
(const FRefCountBase &Rhs)=delete
FRefCountBase
FStaticMeshLODResources
(bool bAddRef=true)
FStaticMeshLODResources
FStaticMeshRenderData
FStaticMeshLODResources
friend
FStaticMeshStreamIn
FStaticMeshLODResources
friend
FStaticMeshStreamIn_IO
FStaticMeshLODResources
friend
FStaticMeshStreamOut
FStaticMeshLODResources
friend
GetCPUAccessMemoryOverhead
() const
FStaticMeshLODResources
GetNumTexCoords
() const
FStaticMeshLODResources
GetNumTriangles
() const
FStaticMeshLODResources
GetNumVertices
() const
FStaticMeshLODResources
GetRefCount
() const
FRefCountBase
inline
GetResourceSizeEx
(FResourceSizeEx &CumulativeResourceSize) const
FStaticMeshLODResources
IndexBuffer
FStaticMeshLODResources
InitResources
(UStaticMesh *Parent, int32 LODIndex)
FStaticMeshLODResources
MaxDeviation
FStaticMeshLODResources
operator=
(const FRefCountBase &Rhs)=delete
FRefCountBase
RayTracingGeometry
FStaticMeshLODResources
Release
() const
FRefCountBase
inline
ReleaseResources
()
FStaticMeshLODResources
ReleaseRHIForStreaming
(TBatcher &Batcher)
FStaticMeshLODResources
inline
Sections
FStaticMeshLODResources
Serialize
(FArchive &Ar, UObject *Owner, int32 Idx)
FStaticMeshLODResources
SourceMeshBounds
FStaticMeshLODResources
StreamingBulkData
FStaticMeshLODResources
VertexBuffers
FStaticMeshLODResources
~FRefCountBase
()=default
FRefCountBase
virtual
~FStaticMeshLODResources
()
FStaticMeshLODResources
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