UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FStaticMeshLODResources Member List

This is the complete list of members for FStaticMeshLODResources, including all inherited members.

AdditionalIndexBuffersFStaticMeshLODResources
AddRef() constFRefCountBaseinline
AreaWeightedSamplerFStaticMeshLODResources
AreaWeightedSectionSamplersFStaticMeshLODResources
AreaWeightedSectionSamplersBufferFStaticMeshLODResources
bBuffersInlinedFStaticMeshLODResources
bHasColorVertexDataFStaticMeshLODResources
bHasDepthOnlyIndicesFStaticMeshLODResources
bHasReversedDepthOnlyIndicesFStaticMeshLODResources
bHasReversedIndicesFStaticMeshLODResources
bHasWireframeIndicesFStaticMeshLODResources
bIsOptionalLODFStaticMeshLODResources
BuffersSizeFStaticMeshLODResources
CardRepresentationDataFStaticMeshLODResources
DepthOnlyIndexBufferFStaticMeshLODResources
DepthOnlyNumTrianglesFStaticMeshLODResources
DistanceFieldDataFStaticMeshLODResources
FRefCountBase()=defaultFRefCountBase
FRefCountBase(const FRefCountBase &Rhs)=deleteFRefCountBase
FStaticMeshLODResources(bool bAddRef=true)FStaticMeshLODResources
FStaticMeshRenderDataFStaticMeshLODResourcesfriend
FStaticMeshStreamInFStaticMeshLODResourcesfriend
FStaticMeshStreamIn_IOFStaticMeshLODResourcesfriend
FStaticMeshStreamOutFStaticMeshLODResourcesfriend
GetCPUAccessMemoryOverhead() constFStaticMeshLODResources
GetNumTexCoords() constFStaticMeshLODResources
GetNumTriangles() constFStaticMeshLODResources
GetNumVertices() constFStaticMeshLODResources
GetRefCount() constFRefCountBaseinline
GetResourceSizeEx(FResourceSizeEx &CumulativeResourceSize) constFStaticMeshLODResources
IndexBufferFStaticMeshLODResources
InitResources(UStaticMesh *Parent, int32 LODIndex)FStaticMeshLODResources
MaxDeviationFStaticMeshLODResources
operator=(const FRefCountBase &Rhs)=deleteFRefCountBase
RayTracingGeometryFStaticMeshLODResources
Release() constFRefCountBaseinline
ReleaseResources()FStaticMeshLODResources
ReleaseRHIForStreaming(TBatcher &Batcher)FStaticMeshLODResourcesinline
SectionsFStaticMeshLODResources
Serialize(FArchive &Ar, UObject *Owner, int32 Idx)FStaticMeshLODResources
SourceMeshBoundsFStaticMeshLODResources
StreamingBulkDataFStaticMeshLODResources
VertexBuffersFStaticMeshLODResources
~FRefCountBase()=defaultFRefCountBasevirtual
~FStaticMeshLODResources()FStaticMeshLODResources