UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FStaticMeshLODResourcesMeshAdapter Member List

This is the complete list of members for FStaticMeshLODResourcesMeshAdapter, including all inherited members.

bScaleNormalsFStaticMeshLODResourcesMeshAdapterprotected
BuildScaleFStaticMeshLODResourcesMeshAdapterprotected
ColorCount() constFStaticMeshLODResourcesMeshAdapterinline
FIndex3i typedefFStaticMeshLODResourcesMeshAdapter
FStaticMeshLODResourcesMeshAdapter()FStaticMeshLODResourcesMeshAdapterinlineprotected
FStaticMeshLODResourcesMeshAdapter(const FStaticMeshLODResources *MeshIn)FStaticMeshLODResourcesMeshAdapterinline
GetChangeStamp() constFStaticMeshLODResourcesMeshAdapterinline
GetColor(int32 IDValue) constFStaticMeshLODResourcesMeshAdapterinline
GetNormal(int32 IDValue) constFStaticMeshLODResourcesMeshAdapterinline
GetTangentX(int32 IDValue) constFStaticMeshLODResourcesMeshAdapterinline
GetTangentY(int32 IDValue) constFStaticMeshLODResourcesMeshAdapterinline
GetTriangle(int32 IDValue) constFStaticMeshLODResourcesMeshAdapterinline
GetTriColors(int32 TriId, FColor &C0, FColor &C1, FColor &C2)FStaticMeshLODResourcesMeshAdapterinline
GetTriNormals(int32 TriId, VectorType &N0, VectorType &N1, VectorType &N2)FStaticMeshLODResourcesMeshAdapterinline
GetTriTangentsX(int32 TriId, VectorType &T0, VectorType &T1, VectorType &T2)FStaticMeshLODResourcesMeshAdapterinline
GetTriTangentsY(int32 TriId, VectorType &T0, VectorType &T1, VectorType &T2)FStaticMeshLODResourcesMeshAdapterinline
GetTriUVs(const int32 TriId, const int32 UVLayer, VectorType &UV0, VectorType &UV1, VectorType &UV2)FStaticMeshLODResourcesMeshAdapterinline
GetTriVertices(int32 IDValue, FVector3d &V0, FVector3d &V1, FVector3d &V2) constFStaticMeshLODResourcesMeshAdapterinline
GetTriVertices(int32 IDValue, VectorType &V0, VectorType &V1, VectorType &V2) constFStaticMeshLODResourcesMeshAdapterinline
GetUV(const int32 IDValue, const int32 UVLayer) constFStaticMeshLODResourcesMeshAdapterinline
GetVertex(int32 IDValue) constFStaticMeshLODResourcesMeshAdapterinline
HasColors() constFStaticMeshLODResourcesMeshAdapterinline
HasNormals() constFStaticMeshLODResourcesMeshAdapterinline
HasUVs(const int32 UVLayer=0) constFStaticMeshLODResourcesMeshAdapterinline
InvBuildScaleFStaticMeshLODResourcesMeshAdapterprotected
IsColor(int32 ColorIndex) constFStaticMeshLODResourcesMeshAdapterinline
IsNormal(int32 NID) constFStaticMeshLODResourcesMeshAdapterinline
IsTriangle(int32 TID) constFStaticMeshLODResourcesMeshAdapterinline
IsUV(const int32 UVId) constFStaticMeshLODResourcesMeshAdapterinline
IsVertex(int32 VID) constFStaticMeshLODResourcesMeshAdapterinline
MaxColorID() constFStaticMeshLODResourcesMeshAdapterinline
MaxNormalID() constFStaticMeshLODResourcesMeshAdapterinline
MaxTriangleID() constFStaticMeshLODResourcesMeshAdapterinline
MaxUVID() constFStaticMeshLODResourcesMeshAdapterinline
MaxVertexID() constFStaticMeshLODResourcesMeshAdapterinline
MeshFStaticMeshLODResourcesMeshAdapterprotected
NormalCount() constFStaticMeshLODResourcesMeshAdapterinline
NumTrianglesFStaticMeshLODResourcesMeshAdapterprotected
NumUVLayers() constFStaticMeshLODResourcesMeshAdapterinline
SetBuildScale(const FVector3d &BuildScaleIn, bool bScaleNormalsIn)FStaticMeshLODResourcesMeshAdapterinline
TriangleCount() constFStaticMeshLODResourcesMeshAdapterinline
TriangleOffsetArrayFStaticMeshLODResourcesMeshAdapterprotected
TriangleToSection(int32 &InOutIDValue) constFStaticMeshLODResourcesMeshAdapterinline
UVCount() constFStaticMeshLODResourcesMeshAdapterinline
ValidSectionsFStaticMeshLODResourcesMeshAdapterprotected
VertexCount() constFStaticMeshLODResourcesMeshAdapterinline