UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FSubmixEffectDynamicsProcessorSettings Member List

This is the complete list of members for FSubmixEffectDynamicsProcessorSettings, including all inherited members.

bAnalogModeFSubmixEffectDynamicsProcessorSettings
bBypassFSubmixEffectDynamicsProcessorSettings
bChannelLinked_DEPRECATEDFSubmixEffectDynamicsProcessorSettings
bKeyAuditionFSubmixEffectDynamicsProcessorSettings
DynamicsProcessorTypeFSubmixEffectDynamicsProcessorSettings
ExternalAudioBusFSubmixEffectDynamicsProcessorSettings
ExternalSubmixFSubmixEffectDynamicsProcessorSettings
FSubmixEffectDynamicsProcessorSettings()FSubmixEffectDynamicsProcessorSettingsinline
KeyHighshelfFSubmixEffectDynamicsProcessorSettings
KeyLowshelfFSubmixEffectDynamicsProcessorSettings
KeySourceFSubmixEffectDynamicsProcessorSettings
LinkModeFSubmixEffectDynamicsProcessorSettings
PeakModeFSubmixEffectDynamicsProcessorSettings
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=General, meta=(DisplayName="Input Gain (dB)", UIMin="-12.0", UIMax="20.0", EditCondition="!bBypass")) float InputGainDb=0.0fFSubmixEffectDynamicsProcessorSettingspure virtual
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=Dynamics, meta=(DisplayName="Threshold (dB)", ClampMin="-60.0", ClampMax="0.0", UIMin="-60.0", UIMax="0.0", EditCondition="!bBypass")) float ThresholdDbFSubmixEffectDynamicsProcessorSettings
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=Dynamics, meta=(EditCondition="!bBypass && DynamicsProcessorType == ESubmixEffectDynamicsProcessorType::Compressor || DynamicsProcessorType == ESubmixEffectDynamicsProcessorType::Expander || DynamicsProcessorType == ESubmixEffectDynamicsProcessorType::UpwardsCompressor", ClampMin="1.0", ClampMax="20.0", UIMin="1.0", UIMax="20.0")) float RatioFSubmixEffectDynamicsProcessorSettings
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=Dynamics, meta=(DisplayName="Knee (dB)", ClampMin="0.0", ClampMax="20.0", UIMin="0.0", UIMax="20.0", EditCondition="!bBypass")) float KneeBandwidthDbFSubmixEffectDynamicsProcessorSettings
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=Response, meta=(DisplayName="Look Ahead (ms)", ClampMin="0.0", ClampMax="50.0", UIMin="0.0", UIMax="50.0", EditCondition="!bBypass")) float LookAheadMsecFSubmixEffectDynamicsProcessorSettings
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=Response, meta=(DisplayName="AttackTime (ms)", ClampMin="1.0", ClampMax="300.0", UIMin="1.0", UIMax="200.0", EditCondition="!bBypass")) float AttackTimeMsecFSubmixEffectDynamicsProcessorSettings
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=Response, meta=(DisplayName="Release Time (ms)", ClampMin="20.0", ClampMax="5000.0", UIMin="20.0", UIMax="5000.0", EditCondition="!bBypass")) float ReleaseTimeMsecFSubmixEffectDynamicsProcessorSettings
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=Sidechain, meta=(DisplayName="External Input Gain (dB)", EditCondition="!bBypass && KeySource != ESubmixEffectDynamicsKeySource::Default", UIMin="-60.0", UIMax="30.0")) float KeyGainDb=0.0fFSubmixEffectDynamicsProcessorSettingspure virtual
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=Output, meta=(DisplayName="Output Gain (dB)", UIMin="-60.0", UIMax="30.0", EditCondition="!bBypass")) float OutputGainDb=0.0fFSubmixEffectDynamicsProcessorSettingspure virtual