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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for FTextureReadBuffer2D, including all inherited members.
| Buffer | FTextureReadBuffer2D | |
| DefaultTextureInitFlag | FTextureReadBuffer2D | static |
| FTextureReadBuffer2D()=default | FTextureReadBuffer2D | |
| Initialize(FRHICommandListBase &RHICmdList, const TCHAR *InDebugName, uint32 BytesPerElement, uint32 SizeX, uint32 SizeY, EPixelFormat Format, ETextureCreateFlags Flags=DefaultTextureInitFlag, FResourceBulkDataInterface *InBulkData=nullptr) | FTextureReadBuffer2D | inline |
| Initialize(const TCHAR *InDebugName, uint32 BytesPerElement, uint32 SizeX, uint32 SizeY, EPixelFormat Format, ETextureCreateFlags Flags=DefaultTextureInitFlag, FResourceBulkDataInterface *InBulkData=nullptr) | FTextureReadBuffer2D | inline |
| NumBytes | FTextureReadBuffer2D | |
| Release() | FTextureReadBuffer2D | inline |
| SRV | FTextureReadBuffer2D | |
| ~FTextureReadBuffer2D() | FTextureReadBuffer2D | inline |