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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for FTopLevelAssetPath, including all inherited members.
| AppendString(FWideStringBuilderBase &Builder) const | FTopLevelAssetPath | |
| AppendString(FUtf8StringBuilderBase &Builder) const | FTopLevelAssetPath | |
| AppendString(FString &OutString) const | FTopLevelAssetPath | |
| Compare(const FTopLevelAssetPath &Other) const | FTopLevelAssetPath | inline |
| CompareFast(const FTopLevelAssetPath &Other) const | FTopLevelAssetPath | inline |
| ExportTextItem(FString &ValueStr, FTopLevelAssetPath const &DefaultValue, UObject *Parent, int32 PortFlags, UObject *ExportRootScope) const | FTopLevelAssetPath | |
| FTopLevelAssetPath() | FTopLevelAssetPath | inline |
| FTopLevelAssetPath(TYPE_OF_NULLPTR) | FTopLevelAssetPath | inline |
| FTopLevelAssetPath(FName InPackageName, FName InAssetName) | FTopLevelAssetPath | inline |
| FTopLevelAssetPath(const FString &Path) | FTopLevelAssetPath | inlineexplicit |
| FTopLevelAssetPath(TStringView< CharType > Path) | FTopLevelAssetPath | inlineexplicit |
| FTopLevelAssetPath(const CharType *Path) | FTopLevelAssetPath | inlineexplicit |
| FTopLevelAssetPath(const UObject *InObject) | FTopLevelAssetPath | inlineexplicit |
| GetAssetName() const | FTopLevelAssetPath | inline |
| GetPackageName() const | FTopLevelAssetPath | inline |
| GetTypeHash | FTopLevelAssetPath | friend |
| ImportTextItem(const TCHAR *&Buffer, int32 PortFlags, UObject *Parent, FOutputDevice *ErrorText, FArchive *InSerializingArchive=nullptr) | FTopLevelAssetPath | |
| IsNull() const | FTopLevelAssetPath | inline |
| IsValid() const | FTopLevelAssetPath | inline |
| LoadFromCompactBinary | FTopLevelAssetPath | friend |
| operator!=(FTopLevelAssetPath const &Other) const | FTopLevelAssetPath | inline |
| operator<< | FTopLevelAssetPath | friend |
| operator<< | FTopLevelAssetPath | friend |
| operator<< | FTopLevelAssetPath | friend |
| operator=(const FString &Path) | FTopLevelAssetPath | inline |
| operator=(TStringView< CharType > Path) | FTopLevelAssetPath | inline |
| operator=(const CharType *Path) | FTopLevelAssetPath | inline |
| operator=(TYPE_OF_NULLPTR) | FTopLevelAssetPath | inline |
| operator==(FTopLevelAssetPath const &Other) const | FTopLevelAssetPath | inline |
| RemapPackage(FName OldPackageName, FName NewPackageName) | FTopLevelAssetPath | |
| Reset() | FTopLevelAssetPath | inline |
| SerializeForLog | FTopLevelAssetPath | friend |
| SerializeFromMismatchedTag(const FPropertyTag &Tag, FStructuredArchive::FSlot Slot) | FTopLevelAssetPath | |
| ToString() const | FTopLevelAssetPath | |
| ToString(FString &OutString) const | FTopLevelAssetPath | |
| TrySetPath(FName InPackageName, FName InAssetName) | FTopLevelAssetPath | |
| TrySetPath(const UObject *InObject) | FTopLevelAssetPath | |
| TrySetPath(FWideStringView Path) | FTopLevelAssetPath | |
| TrySetPath(FUtf8StringView Path) | FTopLevelAssetPath | |
| TrySetPath(FAnsiStringView Path) | FTopLevelAssetPath | |
| TrySetPath(const CharType *Path) | FTopLevelAssetPath | inline |
| TrySetPath(const FString &Path) | FTopLevelAssetPath | inline |
| UE_DEPRECATED(5.0, "FNames containing full asset paths have been replaced by FTopLevelAssetPath/FSoftLevelObjectPath." "This function is only for temporary use interfacing with APIs that still produce an FName." "Those APIS should be updated to use FTopLevelAssetPath or FSoftLevelObjectPath.") explicit FTopLevelAssetPath(FName InPath) | FTopLevelAssetPath | inline |
| UE_DEPRECATED(5.1, "FNames containing full asset paths have been replaced by FTopLevelAssetPath/FSoftLevelObjectPath." "This function is only for temporary use interfacing with APIs that still expect an FName." "Those APIS should be updated to use FTopLevelAssetPath or FSoftLevelObjectPath.") FName ToFName() const | FTopLevelAssetPath | inline |
| WriteCompactBinary(FCbWriter &Writer) const | FTopLevelAssetPath |