UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FTransformConstraintUtils Member List

This is the complete list of members for FTransformConstraintUtils, including all inherited members.

AddConstraint(UWorld *InWorld, UTransformableHandle *InParentHandle, UTransformableHandle *InChildHandle, UTickableTransformConstraint *Constraint, const bool bMaintainOffset=true, const bool bUseDefault=false)FTransformConstraintUtilsstatic
ComputeRelativeTransform(const FTransform &InChildLocal, const FTransform &InChildWorld, const FTransform &InSpaceWorld, const UTickableTransformConstraint *InConstraint)FTransformConstraintUtilsstatic
CreateAndAddFromObjects(UWorld *InWorld, UObject *InParent, const FName &InParentSocketName, UObject *InChild, const FName &InChildSocketName, const ETransformConstraintType InType, const bool bMaintainOffset=true, const bool bUseDefault=false)FTransformConstraintUtilsstatic
CreateFromType(UWorld *InWorld, const ETransformConstraintType InType, const bool bUseDefault=false)FTransformConstraintUtilsstatic
CreateHandleForSceneComponent(USceneComponent *InSceneComponent, const FName &InSocketName)FTransformConstraintUtilsstatic
GetChildrenConstraints(UWorld *World, const UTickableTransformConstraint *InConstraint, TArray< TWeakObjectPtr< UTickableConstraint > > &OutConstraints, const bool bIncludeTarget=false)FTransformConstraintUtilsstatic
GetConstraintsRelativeTransform(const TArray< TWeakObjectPtr< UTickableConstraint > > &InConstraints, const FTransform &InChildLocal, const FTransform &InChildWorld)FTransformConstraintUtilsstatic
GetLastActiveConstraintIndex(const TArray< TWeakObjectPtr< UTickableConstraint > > &InConstraints)FTransformConstraintUtilsstatic
GetParentConstraints(UWorld *World, const AActor *InChild, TArray< TWeakObjectPtr< UTickableConstraint > > &OutConstraints)FTransformConstraintUtilsstatic
GetRelativeTransform(UWorld *InWorld, const uint32 InHandleHash)FTransformConstraintUtilsstatic
UpdateTransformBasedOnConstraint(FTransform &CurrentTransform, USceneComponent *SceneComponent)FTransformConstraintUtilsstatic