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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for FTransformConstraintUtils, including all inherited members.
| AddConstraint(UWorld *InWorld, UTransformableHandle *InParentHandle, UTransformableHandle *InChildHandle, UTickableTransformConstraint *Constraint, const bool bMaintainOffset=true, const bool bUseDefault=false) | FTransformConstraintUtils | static |
| ComputeRelativeTransform(const FTransform &InChildLocal, const FTransform &InChildWorld, const FTransform &InSpaceWorld, const UTickableTransformConstraint *InConstraint) | FTransformConstraintUtils | static |
| CreateAndAddFromObjects(UWorld *InWorld, UObject *InParent, const FName &InParentSocketName, UObject *InChild, const FName &InChildSocketName, const ETransformConstraintType InType, const bool bMaintainOffset=true, const bool bUseDefault=false) | FTransformConstraintUtils | static |
| CreateFromType(UWorld *InWorld, const ETransformConstraintType InType, const bool bUseDefault=false) | FTransformConstraintUtils | static |
| CreateHandleForSceneComponent(USceneComponent *InSceneComponent, const FName &InSocketName) | FTransformConstraintUtils | static |
| GetChildrenConstraints(UWorld *World, const UTickableTransformConstraint *InConstraint, TArray< TWeakObjectPtr< UTickableConstraint > > &OutConstraints, const bool bIncludeTarget=false) | FTransformConstraintUtils | static |
| GetConstraintsRelativeTransform(const TArray< TWeakObjectPtr< UTickableConstraint > > &InConstraints, const FTransform &InChildLocal, const FTransform &InChildWorld) | FTransformConstraintUtils | static |
| GetLastActiveConstraintIndex(const TArray< TWeakObjectPtr< UTickableConstraint > > &InConstraints) | FTransformConstraintUtils | static |
| GetParentConstraints(UWorld *World, const AActor *InChild, TArray< TWeakObjectPtr< UTickableConstraint > > &OutConstraints) | FTransformConstraintUtils | static |
| GetRelativeTransform(UWorld *InWorld, const uint32 InHandleHash) | FTransformConstraintUtils | static |
| UpdateTransformBasedOnConstraint(FTransform &CurrentTransform, USceneComponent *SceneComponent) | FTransformConstraintUtils | static |