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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for FWeakObjectPtr, including all inherited members.
| FObjectKey | FWeakObjectPtr | friend |
| FWeakObjectPtr()=default | FWeakObjectPtr | |
| FWeakObjectPtr(TYPE_OF_NULLPTR) | FWeakObjectPtr | inline |
| FWeakObjectPtr(int) | FWeakObjectPtr | inline |
| FWeakObjectPtr(FObjectPtr Object) | FWeakObjectPtr | inline |
| FWeakObjectPtr(const UObject *Object) | FWeakObjectPtr | inline |
| FWeakObjectPtr(TObjectPtr< T > Object) | FWeakObjectPtr | inline |
| FWeakObjectPtr(const FWeakObjectPtr &Other)=default | FWeakObjectPtr | |
| Get(bool bEvenIfGarbage) const | FWeakObjectPtr | |
| Get() const | FWeakObjectPtr | |
| GetEvenIfUnreachable() const | FWeakObjectPtr | |
| GetObjectIndex() const | FWeakObjectPtr | inlineprotected |
| GetTypeHash() const | FWeakObjectPtr | inline |
| HasSameIndexAndSerialNumber(const FWeakObjectPtr &Other) const | FWeakObjectPtr | inline |
| IsExplicitlyNull() const | FWeakObjectPtr | inline |
| IsRemote() const | FWeakObjectPtr | inline |
| IsStale(bool bIncludingGarbage=true, bool bThreadsafeTest=false) const | FWeakObjectPtr | |
| IsValid(bool bEvenIfGarbage, bool bThreadsafeTest=false) const | FWeakObjectPtr | |
| IsValid() const | FWeakObjectPtr | |
| operator bool() const =delete | FWeakObjectPtr | explicit |
| operator!=(const FWeakObjectPtr &Other) const | FWeakObjectPtr | inline |
| operator=(FObjectPtr Object) | FWeakObjectPtr | |
| operator=(const UObject *Object) | FWeakObjectPtr | inline |
| operator=(TObjectPtr< T > Object) | FWeakObjectPtr | inline |
| operator=(const FWeakObjectPtr &Other)=default | FWeakObjectPtr | |
| operator==(const FWeakObjectPtr &Other) const | FWeakObjectPtr | inline |
| Pin(bool bEvenIfGarbage) const | FWeakObjectPtr | |
| Pin() const | FWeakObjectPtr | |
| PinEvenIfUnreachable() const | FWeakObjectPtr | |
| Reset() | FWeakObjectPtr | inline |
| Serialize(FArchive &Ar) | FWeakObjectPtr | |
| TryPin(bool &bOutPinValid, bool bEvenIfGarbage) const | FWeakObjectPtr | |
| TryPin(bool &bOutPinValid) const | FWeakObjectPtr | |
| TryPinEvenIfUnreachable(class TStrongObjectPtr< UObject > &OutResult) const | FWeakObjectPtr | |
| TWeakObjectPtr | FWeakObjectPtr | friend |