UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FWindowsPlatformApplicationMisc Member List

This is the complete list of members for FWindowsPlatformApplicationMisc, including all inherited members.

AnchorWindowWindowPositionTopLeft()FGenericPlatformApplicationMiscinlinestatic
CachedPhysicalScreenAccuracyFGenericPlatformApplicationMiscprotectedstatic
CachedPhysicalScreenDataFGenericPlatformApplicationMiscprotectedstatic
CachedPhysicalScreenDensityFGenericPlatformApplicationMiscprotectedstatic
CachedPhysicalScreenDimensionsFGenericPlatformApplicationMiscprotectedstatic
CachedPhysicalScreenDimensionsAccuracyFGenericPlatformApplicationMiscprotectedstatic
CachedPhysicalScreenSizeFGenericPlatformApplicationMiscprotectedstatic
ClipboardCopy(const TCHAR *Str)FWindowsPlatformApplicationMiscstatic
ClipboardPaste(class FString &Dest)FWindowsPlatformApplicationMiscstatic
ComputePhysicalScreenData()FGenericPlatformApplicationMiscstatic
ComputePhysicalScreenDensity(int32 &OutScreenDensity)FGenericPlatformApplicationMiscstatic
ComputePhysicalScreenDimensions(FVector2f &OutScreenDimensions, float &OutScreenSize)FGenericPlatformApplicationMiscstatic
ControlScreensaver(EScreenSaverAction Action)FGenericPlatformApplicationMiscinlinestatic
ConvertInchesToPixels(T Inches, T2 &OutPixels)FGenericPlatformApplicationMiscinlinestatic
ConvertPixelsToInches(T Pixels, T2 &OutInches)FGenericPlatformApplicationMiscinlinestatic
CreateApplication()FWindowsPlatformApplicationMiscstatic
CreateConsoleOutputDevice()FWindowsPlatformApplicationMiscstatic
CreatePlatformInputDeviceManager()FGenericPlatformApplicationMiscstatic
CVarAllowVirtualKeyboardFGenericPlatformApplicationMiscprotectedstatic
CVarEnableHighDPIAwarenessFGenericPlatformApplicationMiscprotectedstatic
Disable enum valueFGenericPlatformApplicationMisc
Enable enum valueFGenericPlatformApplicationMisc
EnableMotionData(bool bEnable)FGenericPlatformApplicationMiscinlinestatic
EScreenSaverAction enum nameFGenericPlatformApplicationMisc
GetAppIcon()FWindowsPlatformApplicationMiscstatic
GetBestGPUInfo()FWindowsPlatformApplicationMiscstatic
GetDPIScaleFactorAtPoint(float X, float Y)FWindowsPlatformApplicationMiscstatic
GetErrorOutputDevice()FWindowsPlatformApplicationMiscstatic
GetFeedbackContext()FWindowsPlatformApplicationMiscstatic
GetGamepadButtonGlyph(const FGamepadKeyNames::Type &ButtonKey, uint32 ControllerIndex)FGenericPlatformApplicationMiscinlinestatic
GetGamepadControllerName(int32 ControllerId)FGenericPlatformApplicationMiscinlinestatic
GetMonitorDPI(const FMonitorInfo &MonitorInfo)FWindowsPlatformApplicationMiscstatic
GetPhysicalScreenDensity(int32 &OutScreenDensity)FGenericPlatformApplicationMiscstatic
GetPhysicalScreenDimensions(FVector2f &OutScreenDimensions)FGenericPlatformApplicationMiscstatic
GetPhysicalScreenSize(float &OutScreenSize)FGenericPlatformApplicationMiscstatic
GetScreenPixelColor(const FVector2D &InScreenPos, float InGamma=1.0f)FWindowsPlatformApplicationMiscstatic
GetWindowTitleMatchingText(const TCHAR *TitleStartsWith, FString &OutTitle)FWindowsPlatformApplicationMiscstatic
Init()FGenericPlatformApplicationMiscstatic
IsControllerAssignedToGamepad(int32 ControllerId)FGenericPlatformApplicationMiscinlinestatic
IsHighDPIAwarenessEnabled()FGenericPlatformApplicationMiscstatic
IsMotionDataEnabled()FGenericPlatformApplicationMiscinlinestatic
IsScreensaverEnabled()FGenericPlatformApplicationMiscinlinestatic
IsThisApplicationForeground()FWindowsPlatformApplicationMiscstatic
LoadPreInitModules()FGenericPlatformApplicationMiscinlinestatic
LoadStartupModules()FWindowsPlatformApplicationMiscstatic
PostInit()FGenericPlatformApplicationMiscstatic
PreInit()FWindowsPlatformApplicationMiscstatic
PreventScreenSaver()FWindowsPlatformApplicationMiscstatic
PumpMessages(bool bFromMainLoop)FWindowsPlatformApplicationMiscstatic
RequestMinimize()FWindowsPlatformApplicationMiscstatic
RequiresVirtualKeyboard()FGenericPlatformApplicationMiscstatic
ResetGamepadAssignments()FGenericPlatformApplicationMiscinlinestatic
ResetGamepadAssignmentToController(int32 ControllerId)FGenericPlatformApplicationMiscinlinestatic
SetGamepadsAllowed(bool bAllowed)FGenericPlatformApplicationMiscinlinestatic
SetGamepadsBlockDeviceFeedback(bool bAllowed)FGenericPlatformApplicationMiscinlinestatic
SetHighDPIMode()FWindowsPlatformApplicationMiscstatic
ShowInputDeviceSelector(FPlatformUserId InitiatingUserId, FShowInputDeviceSelectorComplete OnShowInputDeviceSelectorComplete)FGenericPlatformApplicationMiscinlinestatic
ShowPlatformUserSelector(FInputDeviceId InitiatingInputDeviceId, EPlatformUserSelectorFlags Flags, FPlatformUserSelectionComplete OnUserSelectionComplete)FGenericPlatformApplicationMiscinlinestatic
TearDown()FGenericPlatformApplicationMiscstatic