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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for ID3D12ResourceAllocator, including all inherited members.
| AllocateResource(uint32 GPUIndex, D3D12_HEAP_TYPE InHeapType, const FD3D12ResourceDesc &InDesc, uint64 InSize, uint32 InAllocationAlignment, ED3D12Access InInitialD3D12Access, ED3D12ResourceStateMode InResourceStateMode, ED3D12Access InDefaultD3D12Access, const D3D12_CLEAR_VALUE *InClearValue, const TCHAR *InName, FD3D12ResourceLocation &ResourceLocation)=0 | ID3D12ResourceAllocator | pure virtual |
| AllocateTexture(uint32 GPUIndex, D3D12_HEAP_TYPE InHeapType, const FD3D12ResourceDesc &InDesc, EPixelFormat InUEFormat, ED3D12Access InInitialD3D12Access, ED3D12ResourceStateMode InResourceStateMode, ED3D12Access InDefaultD3D12Access, const D3D12_CLEAR_VALUE *InClearValue, const TCHAR *InName, FD3D12ResourceLocation &ResourceLocation) | ID3D12ResourceAllocator |