UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
ImmediatePhysics_Chaos::FActorHandle Member List

This is the complete list of members for ImmediatePhysics_Chaos::FActorHandle, including all inherited members.

AddForce(const FVector &Force)ImmediatePhysics_Chaos::FActorHandle
AddImpulseAtLocation(FVector Impulse, FVector Location)ImmediatePhysics_Chaos::FActorHandle
AddRadialForce(const FVector &Origin, FReal Strength, FReal Radius, ERadialImpulseFalloff Falloff, EForceType ForceType)ImmediatePhysics_Chaos::FActorHandle
AddTorque(const FVector &Torque)ImmediatePhysics_Chaos::FActorHandle
CouldBeDynamic() constImmediatePhysics_Chaos::FActorHandle
FJointHandleImmediatePhysics_Chaos::FActorHandlefriend
FSimulationImmediatePhysics_Chaos::FActorHandlefriend
GetAngularDamping() constImmediatePhysics_Chaos::FActorHandle
GetAngularVelocity() constImmediatePhysics_Chaos::FActorHandle
GetEnabled() constImmediatePhysics_Chaos::FActorHandle
GetHasCollision() constImmediatePhysics_Chaos::FActorHandle
GetInertia() constImmediatePhysics_Chaos::FActorHandle
GetInverseInertia() constImmediatePhysics_Chaos::FActorHandle
GetInverseMass() constImmediatePhysics_Chaos::FActorHandle
GetIsKinematic() constImmediatePhysics_Chaos::FActorHandle
GetKinematicTarget() constImmediatePhysics_Chaos::FActorHandle
GetLevel() constImmediatePhysics_Chaos::FActorHandle
GetLinearDamping() constImmediatePhysics_Chaos::FActorHandle
GetLinearVelocity() constImmediatePhysics_Chaos::FActorHandle
GetLocalCoMLocation() constImmediatePhysics_Chaos::FActorHandle
GetLocalCoMTransform() constImmediatePhysics_Chaos::FActorHandle
GetMass() constImmediatePhysics_Chaos::FActorHandle
GetMaxAngularVelocitySquared() constImmediatePhysics_Chaos::FActorHandle
GetMaxContactImpulse() constImmediatePhysics_Chaos::FActorHandle
GetMaxDepenetrationVelocity() constImmediatePhysics_Chaos::FActorHandle
GetMaxLinearVelocitySquared() constImmediatePhysics_Chaos::FActorHandle
GetName() constImmediatePhysics_Chaos::FActorHandleinline
GetParticle()ImmediatePhysics_Chaos::FActorHandle
GetParticle() constImmediatePhysics_Chaos::FActorHandle
GetWorldTransform() constImmediatePhysics_Chaos::FActorHandle
HasKinematicTarget() constImmediatePhysics_Chaos::FActorHandle
InitWorldTransform(const FTransform &WorldTM)ImmediatePhysics_Chaos::FActorHandle
IsGravityEnabled() constImmediatePhysics_Chaos::FActorHandle
IsSimulated() constImmediatePhysics_Chaos::FActorHandle
SetAngularDamping(FReal NewAngularDamping)ImmediatePhysics_Chaos::FActorHandle
SetAngularVelocity(const FVector &NewAngularVelocity)ImmediatePhysics_Chaos::FActorHandle
SetEnabled(bool bEnabled)ImmediatePhysics_Chaos::FActorHandle
SetGravityEnabled(bool bEnable)ImmediatePhysics_Chaos::FActorHandle
SetHasCollision(bool bHasCollision)ImmediatePhysics_Chaos::FActorHandle
SetInverseInertia(const FVector &NewInverseInertia)ImmediatePhysics_Chaos::FActorHandle
SetInverseMass(FReal NewInverseMass)ImmediatePhysics_Chaos::FActorHandle
SetIsKinematic(bool bKinematic)ImmediatePhysics_Chaos::FActorHandle
SetKinematicTarget(const FTransform &WorldTM)ImmediatePhysics_Chaos::FActorHandle
SetLevel(int32 InLevel)ImmediatePhysics_Chaos::FActorHandle
SetLinearDamping(FReal NewLinearDamping)ImmediatePhysics_Chaos::FActorHandle
SetLinearVelocity(const FVector &NewLinearVelocity)ImmediatePhysics_Chaos::FActorHandle
SetMaxAngularVelocitySquared(FReal NewMaxAngularVelocitySquared)ImmediatePhysics_Chaos::FActorHandle
SetMaxContactImpulse(FReal NewMaxContactImpulse)ImmediatePhysics_Chaos::FActorHandle
SetMaxDepenetrationVelocity(FReal NewMaxDepenetrationVelocity)ImmediatePhysics_Chaos::FActorHandle
SetMaxLinearVelocitySquared(FReal NewMaxLinearVelocitySquared)ImmediatePhysics_Chaos::FActorHandle
SetName(const FName &InName)ImmediatePhysics_Chaos::FActorHandleinline
SetWorldTransform(const FTransform &WorldTM)ImmediatePhysics_Chaos::FActorHandle
~FActorHandle()ImmediatePhysics_Chaos::FActorHandle