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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for ImmediatePhysics_Chaos::FSimulation, including all inherited members.
| AddToCollidingPairs(FActorHandle *ActorHandle) | ImmediatePhysics_Chaos::FSimulation | |
| CreateActor(EActorType ActorType, FBodyInstance *BodyInstance, const FTransform &Transform) | ImmediatePhysics_Chaos::FSimulation | |
| CreateActor(FActorSetup &&ActorSetup) | ImmediatePhysics_Chaos::FSimulation | |
| CreateDynamicActor(FBodyInstance *BodyInstance, const FTransform &Transform) | ImmediatePhysics_Chaos::FSimulation | |
| CreateJoint(FConstraintInstance *ConstraintInstance, FActorHandle *Body1, FActorHandle *Body2) | ImmediatePhysics_Chaos::FSimulation | |
| CreateJoint(const FJointSetup &JointSetup) | ImmediatePhysics_Chaos::FSimulation | |
| CreateKinematicActor(FBodyInstance *BodyInstance, const FTransform &Transform) | ImmediatePhysics_Chaos::FSimulation | |
| CreateStaticActor(FBodyInstance *BodyInstance) | ImmediatePhysics_Chaos::FSimulation | |
| DebugDraw() | ImmediatePhysics_Chaos::FSimulation | |
| DestroyActor(FActorHandle *ActorHandle) | ImmediatePhysics_Chaos::FSimulation | |
| DestroyActorCollisions(FActorHandle *ActorHandle) | ImmediatePhysics_Chaos::FSimulation | |
| DestroyJoint(FJointHandle *JointHandle) | ImmediatePhysics_Chaos::FSimulation | |
| FSimulation() | ImmediatePhysics_Chaos::FSimulation | |
| GetActorHandle(int32 ActorHandleIndex) | ImmediatePhysics_Chaos::FSimulation | |
| GetActorHandle(int32 ActorHandleIndex) const | ImmediatePhysics_Chaos::FSimulation | |
| GetCollisionDetectorSettings() const | ImmediatePhysics_Chaos::FSimulation | |
| GetSimulationSpaceSettings() const | ImmediatePhysics_Chaos::FSimulation | |
| InitSimulationSpace(const FTransform &Transform) | ImmediatePhysics_Chaos::FSimulation | |
| NumActors() const | ImmediatePhysics_Chaos::FSimulation | |
| SetCollisionDetectorSettings(const Chaos::FCollisionDetectorSettings &Settings) | ImmediatePhysics_Chaos::FSimulation | |
| SetEnabled(FActorHandle *ActorHandle, bool bEnable) | ImmediatePhysics_Chaos::FSimulation | |
| SetHasCollision(FActorHandle *ActorHandle, bool bHasCollision) | ImmediatePhysics_Chaos::FSimulation | |
| SetIgnoreCollisionActors(const TArray< FActorHandle * > &InIgnoreCollisionActors) | ImmediatePhysics_Chaos::FSimulation | |
| SetIgnoreCollisionPairTable(const TArray< FIgnorePair > &InIgnoreCollisionPairTable) | ImmediatePhysics_Chaos::FSimulation | |
| SetIsKinematic(FActorHandle *ActorHandle, bool bKinematic) | ImmediatePhysics_Chaos::FSimulation | |
| SetMaxNumRollingAverageStepTimes(const int32 MaxNumRollingAverageStepTimes) | ImmediatePhysics_Chaos::FSimulation | |
| SetNumActiveBodies(int32 NumActiveBodies, TArray< int32 > ActiveBodyIndices) | ImmediatePhysics_Chaos::FSimulation | |
| SetRewindVelocities(bool bRewindVelocities) | ImmediatePhysics_Chaos::FSimulation | |
| SetSimulationSpaceSettings(const bool bEnabled, const FReal DampingAlpha, const FVector &ExternalLinearEtherDrag) | ImmediatePhysics_Chaos::FSimulation | |
| SetSimulationSpaceSettings(const Chaos::FSimulationSpaceSettings &SimulationSpaceSettings) | ImmediatePhysics_Chaos::FSimulation | |
| SetSolverSettings(const FReal FixedDt, const FReal CullDistance, const FReal MaxDepenetrationVelocity, const int32 UseLinearJointSolver, const int32 PositionIts, const int32 VelocityIts, const int32 ProjectionIts, const int32 bUseManifolds) | ImmediatePhysics_Chaos::FSimulation | |
| SetUseFixedStepTolerance(bool bUse) | ImmediatePhysics_Chaos::FSimulation | |
| SetUseMinStepTime(bool bUse) | ImmediatePhysics_Chaos::FSimulation | |
| Simulate(FReal DeltaTime, FReal MaxStepTime, int32 MaxSubSteps, const FVector &InGravity, Chaos::FPBDJointSolverSettings *JointSolverSettings=nullptr, Chaos::FPBDCollisionSolverSettings *CollisionSolverSettings=nullptr, Chaos::FCollisionDetectorSettings *CollisionDetectorSettings=nullptr) | ImmediatePhysics_Chaos::FSimulation | |
| Simulate_AssumesLocked(FReal DeltaTime, FReal MaxStepTime, int32 MaxSubSteps, const FVector &InGravity, Chaos::FPBDJointSolverSettings *JointSolverSettings=nullptr, Chaos::FPBDCollisionSolverSettings *CollisionSolverSettings=nullptr, Chaos::FCollisionDetectorSettings *CollisionDetectorSettings=nullptr) | ImmediatePhysics_Chaos::FSimulation | inline |
| UpdateSimulationSpace(const FTransform &Transform, const FVector &LinearVel, const FVector &AngularVel, const FVector &LinearAcc, const FVector &AngularAcc) | ImmediatePhysics_Chaos::FSimulation | |
| VisitCollisions(TFunction< void(const FCollisionData &)> Visitor, Chaos::ECollisionVisitorFlags VisitorFlags) const | ImmediatePhysics_Chaos::FSimulation | |
| ~FSimulation() | ImmediatePhysics_Chaos::FSimulation |