UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
MeshCut::FCutWorkingInfo Member List

This is the complete list of members for MeshCut::FCutWorkingInfo, including all inherited members.

AddSegments(const MeshIntersection::FIntersectionsQueryResult &Intersections, int WhichSide)MeshCut::FCutWorkingInfoinline
BaseFaceNormalsMeshCut::FCutWorkingInfo
ClosestEdge(FIndex2i EIDs, const FVector3d &Pos)MeshCut::FCutWorkingInfoinline
ConnectEdges(TArray< int > *VertexChains=nullptr, TArray< int > *SegmentToChain=nullptr)MeshCut::FCutWorkingInfoinline
EdgeVerticesMeshCut::FCutWorkingInfo
FaceVerticesMeshCut::FCutWorkingInfo
FCutWorkingInfo(FDynamicMesh3 *WorkingMesh, double SnapTolerance)MeshCut::FCutWorkingInfoinline
GetDegenTriangleEdgeDirection(const FDynamicMesh3 *Mesh, int TID, FVector3d DefaultDir=FVector3d::ZAxisVector)MeshCut::FCutWorkingInfoinlinestatic
Init(FDynamicMesh3 *WorkingMesh)MeshCut::FCutWorkingInfoinline
InsertEdgeVertices()MeshCut::FCutWorkingInfoinline
InsertFaceVertices()MeshCut::FCutWorkingInfoinline
IntersectionVertsMeshCut::FCutWorkingInfo
IsInTriangle(int TID, const FVector3d &Pos)MeshCut::FCutWorkingInfoinline
MeshMeshCut::FCutWorkingInfo
OnEdge(const FTriangle3d &Tri, const FVector3d &V)MeshCut::FCutWorkingInfoinline
OnEdge(FIndex3i EIDs, const FVector3d &Pos, double BestDSq)MeshCut::FCutWorkingInfoinline
OnEdgeWithSkip(const FTriangle3d &Tri, const FVector3d &V, int SkipIdx)MeshCut::FCutWorkingInfoinline
OnVertex(const FTriangle3d &Tri, const FVector3d &V)MeshCut::FCutWorkingInfoinline
SegmentsMeshCut::FCutWorkingInfo
SnapToleranceSqMeshCut::FCutWorkingInfo
UpdateFromPoke(FPtOnMesh &Pt, int PokeVertex, const FIndex3i &PokeEdges, const FIndex3i &PokeTris)MeshCut::FCutWorkingInfoinline
UpdateFromSplit(FPtOnMesh &Pt, int SplitVertex, const FIndex2i &SplitEdges)MeshCut::FCutWorkingInfoinline