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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for MeshCut::FCutWorkingInfo, including all inherited members.
| AddSegments(const MeshIntersection::FIntersectionsQueryResult &Intersections, int WhichSide) | MeshCut::FCutWorkingInfo | inline |
| BaseFaceNormals | MeshCut::FCutWorkingInfo | |
| ClosestEdge(FIndex2i EIDs, const FVector3d &Pos) | MeshCut::FCutWorkingInfo | inline |
| ConnectEdges(TArray< int > *VertexChains=nullptr, TArray< int > *SegmentToChain=nullptr) | MeshCut::FCutWorkingInfo | inline |
| EdgeVertices | MeshCut::FCutWorkingInfo | |
| FaceVertices | MeshCut::FCutWorkingInfo | |
| FCutWorkingInfo(FDynamicMesh3 *WorkingMesh, double SnapTolerance) | MeshCut::FCutWorkingInfo | inline |
| GetDegenTriangleEdgeDirection(const FDynamicMesh3 *Mesh, int TID, FVector3d DefaultDir=FVector3d::ZAxisVector) | MeshCut::FCutWorkingInfo | inlinestatic |
| Init(FDynamicMesh3 *WorkingMesh) | MeshCut::FCutWorkingInfo | inline |
| InsertEdgeVertices() | MeshCut::FCutWorkingInfo | inline |
| InsertFaceVertices() | MeshCut::FCutWorkingInfo | inline |
| IntersectionVerts | MeshCut::FCutWorkingInfo | |
| IsInTriangle(int TID, const FVector3d &Pos) | MeshCut::FCutWorkingInfo | inline |
| Mesh | MeshCut::FCutWorkingInfo | |
| OnEdge(const FTriangle3d &Tri, const FVector3d &V) | MeshCut::FCutWorkingInfo | inline |
| OnEdge(FIndex3i EIDs, const FVector3d &Pos, double BestDSq) | MeshCut::FCutWorkingInfo | inline |
| OnEdgeWithSkip(const FTriangle3d &Tri, const FVector3d &V, int SkipIdx) | MeshCut::FCutWorkingInfo | inline |
| OnVertex(const FTriangle3d &Tri, const FVector3d &V) | MeshCut::FCutWorkingInfo | inline |
| Segments | MeshCut::FCutWorkingInfo | |
| SnapToleranceSq | MeshCut::FCutWorkingInfo | |
| UpdateFromPoke(FPtOnMesh &Pt, int PokeVertex, const FIndex3i &PokeEdges, const FIndex3i &PokeTris) | MeshCut::FCutWorkingInfo | inline |
| UpdateFromSplit(FPtOnMesh &Pt, int SplitVertex, const FIndex2i &SplitEdges) | MeshCut::FCutWorkingInfo | inline |