UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
TSimpleCellGrid< CellType, InvalidCellValue > Member List

This is the complete list of members for TSimpleCellGrid< CellType, InvalidCellValue >, including all inherited members.

AllocateMemory()TSimpleCellGrid< CellType, InvalidCellValue >inline
BoundsSizeTSimpleCellGrid< CellType, InvalidCellValue >
CellsTSimpleCellGrid< CellType, InvalidCellValue >protected
CleanUp()TSimpleCellGrid< CellType, InvalidCellValue >inline
FCellType typedefTSimpleCellGrid< CellType, InvalidCellValue >
FreeMemory()TSimpleCellGrid< CellType, InvalidCellValue >inline
GetAllocatedSize() constTSimpleCellGrid< CellType, InvalidCellValue >inline
GetCellAtCoordsUnsafe(int32 LocationX, int32 LocationY)TSimpleCellGrid< CellType, InvalidCellValue >inline
GetCellAtCoordsUnsafe(int32 LocationX, int32 LocationY) constTSimpleCellGrid< CellType, InvalidCellValue >inline
GetCellAtIndexUnsafe(int32 CellIndex)TSimpleCellGrid< CellType, InvalidCellValue >inline
GetCellAtIndexUnsafe(int32 CellIndex) constTSimpleCellGrid< CellType, InvalidCellValue >inline
GetCellAtWorldLocation(const FVector &WorldLocation) constTSimpleCellGrid< CellType, InvalidCellValue >inline
GetCellAtWorldLocationUnsafe(const FVector &WorldLocation) constTSimpleCellGrid< CellType, InvalidCellValue >inline
GetCellCoords(const FVector &WorldLocation) constTSimpleCellGrid< CellType, InvalidCellValue >inline
GetCellCoords(int32 CellIndex) constTSimpleCellGrid< CellType, InvalidCellValue >inline
GetCellCoordsUnsafe(const FVector &WorldLocation) constTSimpleCellGrid< CellType, InvalidCellValue >inline
GetCellCoordX(int32 CellIndex) constTSimpleCellGrid< CellType, InvalidCellValue >inline
GetCellCoordY(int32 CellIndex) constTSimpleCellGrid< CellType, InvalidCellValue >inline
GetCellIndex(int32 LocationX, int32 LocationY) constTSimpleCellGrid< CellType, InvalidCellValue >inline
GetCellIndex(const FVector &WorldLocation) constTSimpleCellGrid< CellType, InvalidCellValue >inline
GetCellIndexUnsafe(const FVector &WorldLocation) constTSimpleCellGrid< CellType, InvalidCellValue >inline
GetCellIndexUnsafe(const FIntVector &CellCoords) constTSimpleCellGrid< CellType, InvalidCellValue >inline
GetCellIndexUnsafe(int32 LocationX, int32 LocationY) constTSimpleCellGrid< CellType, InvalidCellValue >inline
GetCellRectangleFromBox(const FBox &WorldBox) constTSimpleCellGrid< CellType, InvalidCellValue >inline
GetCellsCount() constTSimpleCellGrid< CellType, InvalidCellValue >inline
GetGridRectangle() constTSimpleCellGrid< CellType, InvalidCellValue >inline
GetWorldCellBox(int32 CellIndex) constTSimpleCellGrid< CellType, InvalidCellValue >inline
GetWorldCellBox(int32 LocationX, int32 LocationY) constTSimpleCellGrid< CellType, InvalidCellValue >inline
GetWorldCellBox2D(int32 CellIndex) constTSimpleCellGrid< CellType, InvalidCellValue >inline
GetWorldCellBox2D(int32 LocationX, int32 LocationY) constTSimpleCellGrid< CellType, InvalidCellValue >inline
GetWorldCellCenter(int32 CellIndex) constTSimpleCellGrid< CellType, InvalidCellValue >inline
GetWorldCellCenter(int32 LocationX, int32 LocationY) constTSimpleCellGrid< CellType, InvalidCellValue >inline
GetWorldCellRectangleBox(const FIntRect &CellRect) constTSimpleCellGrid< CellType, InvalidCellValue >inline
GridCellSizeTSimpleCellGrid< CellType, InvalidCellValue >
GridSizeTSimpleCellGrid< CellType, InvalidCellValue >
Init(const float InCellSize, const FBox &Bounds)TSimpleCellGrid< CellType, InvalidCellValue >inline
Init(const float InCellSize, const FGridSize2D &InGridSize, const FVector &InOrigin, const float VerticalBoundSize)TSimpleCellGrid< CellType, InvalidCellValue >inline
IsValid() constTSimpleCellGrid< CellType, InvalidCellValue >inline
IsValidCoord(int32 LocationX, int32 LocationY) constTSimpleCellGrid< CellType, InvalidCellValue >inline
IsValidCoord(const FIntVector &CellCoords) constTSimpleCellGrid< CellType, InvalidCellValue >inline
IsValidIndex(const int32 CellIndex) constTSimpleCellGrid< CellType, InvalidCellValue >inline
Num() constTSimpleCellGrid< CellType, InvalidCellValue >inline
operator[](int32 CellIndex)TSimpleCellGrid< CellType, InvalidCellValue >inline
operator[](int32 CellIndex) constTSimpleCellGrid< CellType, InvalidCellValue >inline
OriginTSimpleCellGrid< CellType, InvalidCellValue >
Serialize(FArchive &Ar)TSimpleCellGrid< CellType, InvalidCellValue >inline
SetVerticalInterval(const FFloatInterval &VerticalInterval)TSimpleCellGrid< CellType, InvalidCellValue >inline
TSimpleCellGrid()TSimpleCellGrid< CellType, InvalidCellValue >inline
UpdateWorldBounds()TSimpleCellGrid< CellType, InvalidCellValue >inline
WorldBoundsTSimpleCellGrid< CellType, InvalidCellValue >
Zero()TSimpleCellGrid< CellType, InvalidCellValue >inline