UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::Anim::Attributes Member List

This is the complete list of members for UE::Anim::Attributes, including all inherited members.

AccumulateAttributes(const FStackAttributeContainer &SourceAttributes, FStackAttributeContainer &OutAttributes, float Weight, EAdditiveAnimationType AdditiveType)UE::Anim::Attributesstatic
BlendAttributes(const TArrayView< const FStackAttributeContainer > SourceAttributes, const TArrayView< const float > SourceWeights, FStackAttributeContainer &OutAttributes)UE::Anim::Attributesstatic
BlendAttributes(const TArrayView< const FStackAttributeContainer *const > SourceAttributes, const TArrayView< const float > SourceWeights, FStackAttributeContainer &OutAttributes)UE::Anim::Attributesstatic
BlendAttributes(const TArrayView< const FStackAttributeContainer > SourceAttributes, const TArrayView< const float > SourceWeights, const TArrayView< const int32 > SourceWeightsIndices, FStackAttributeContainer &OutAttributes)UE::Anim::Attributesstatic
BlendAttributesPerBone(const FStackAttributeContainer &SourceAttributes1, const FStackAttributeContainer &SourceAttributes2, const TArrayView< const float > WeightsOfSource2, FStackAttributeContainer &OutAttributes)UE::Anim::Attributesstatic
BlendAttributesPerBone(TArrayView< const FStackAttributeContainer > SourceAttributes, TArrayView< const int32 > PerBoneInterpolationIndices, TArrayView< const FBlendSampleData > BlendSampleDataCache, FStackAttributeContainer &OutAttributes)UE::Anim::Attributesstatic
BlendAttributesPerBone(TArrayView< const FStackAttributeContainer > SourceAttributes, TArrayView< const int32 > PerBoneInterpolationIndices, TArrayView< const FBlendSampleData > BlendSampleDataCache, TArrayView< const int32 > BlendSampleDataCacheIndices, FStackAttributeContainer &OutAttributes)UE::Anim::Attributesstatic
BlendAttributesPerBoneFilter(const FStackAttributeContainer &BaseAttributes, const TArrayView< const FStackAttributeContainer > BlendAttributes, const TConstArrayView< FPerBoneBlendWeight > BoneBlendWeights, FStackAttributeContainer &OutAttributes)UE::Anim::Attributesstatic
ConvertToAdditive(const FStackAttributeContainer &BaseAttributes, FStackAttributeContainer &OutAdditiveAttributes)UE::Anim::Attributesstatic
CopyAndRemapAttributes(const FMeshAttributeContainer &SourceAttributes, FStackAttributeContainer &OutAttributes, const TMap< int32, int32 > &BoneMapToSource, const FBoneContainer &RequiredBones)UE::Anim::Attributesstatic
GetAttributeBlendType(const FName &InName)UE::Anim::Attributesstatic
GetAttributeBlendType(const FAttributeId &Info)UE::Anim::Attributesstatic
InterpolateAttributes(FMeshAttributeContainer &FromAttributes, const FMeshAttributeContainer &ToAttributes, float Alpha)UE::Anim::Attributesstatic
MirrorAttributes(FStackAttributeContainer &Attributes, const UMirrorDataTable &MirrorDataTable, const TArray< FCompactPoseBoneIndex > &CompactPoseMirrorBones)UE::Anim::Attributesstatic
MirrorAttributes(FStackAttributeContainer &Attributes, const UMirrorDataTable &MirrorDataTable)UE::Anim::Attributesstatic
OverrideAttributes(const FStackAttributeContainer &SourceAttributes, FStackAttributeContainer &OutAttributes, float Weight)UE::Anim::Attributesstatic