UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::Anim::FMeshAttributeContainer Member List

This is the complete list of members for UE::Anim::FMeshAttributeContainer, including all inherited members.

Add(const FAttributeId &InAttributeId, const AttributeType &Attribute)UE::Anim::TAttributeContainer< FMeshPoseBoneIndex, FDefaultAllocator >inline
Add(const UScriptStruct *InScriptStruct, const FAttributeId &InAttributeId)UE::Anim::TAttributeContainer< FMeshPoseBoneIndex, FDefaultAllocator >inline
AttributeIdentifiersUE::Anim::TAttributeContainer< FMeshPoseBoneIndex, FDefaultAllocator >protected
ContainsData() constUE::Anim::TAttributeContainer< FMeshPoseBoneIndex, FDefaultAllocator >inline
CopyFrom(const TAttributeContainer< FMeshPoseBoneIndex, OtherAllocator > &Other)UE::Anim::TAttributeContainer< FMeshPoseBoneIndex, FDefaultAllocator >inline
CopyFrom(const TAttributeContainer< OtherBoneIndexType, OtherAllocator > &Other, const TMap< OtherBoneIndexType, FMeshPoseBoneIndex > &IndexMapping)UE::Anim::TAttributeContainer< FMeshPoseBoneIndex, FDefaultAllocator >inline
CopyFrom(const TAttributeContainer< OtherBoneIndexType, OtherAllocator > &Other, const FBoneContainer &BoneContainer)UE::Anim::TAttributeContainer< FMeshPoseBoneIndex, FDefaultAllocator >inline
CopyFrom(const TAttributeContainer< FMeshPoseBoneIndex, FDefaultAllocator > &Other)UE::Anim::TAttributeContainer< FMeshPoseBoneIndex, FDefaultAllocator >inline
Empty()UE::Anim::TAttributeContainer< FMeshPoseBoneIndex, FDefaultAllocator >inline
Find(const FAttributeId &InAttributeId)UE::Anim::TAttributeContainer< FMeshPoseBoneIndex, FDefaultAllocator >inline
Find(const UScriptStruct *InScriptStruct, const FAttributeId &InAttributeId)UE::Anim::TAttributeContainer< FMeshPoseBoneIndex, FDefaultAllocator >inline
Find(const FAttributeId &InAttributeId) constUE::Anim::TAttributeContainer< FMeshPoseBoneIndex, FDefaultAllocator >inline
Find(const UScriptStruct *InScriptStruct, const FAttributeId &InAttributeId) constUE::Anim::TAttributeContainer< FMeshPoseBoneIndex, FDefaultAllocator >inline
FindChecked(const FAttributeId &InAttributeId)UE::Anim::TAttributeContainer< FMeshPoseBoneIndex, FDefaultAllocator >inline
FindChecked(const FAttributeId &InAttributeId) constUE::Anim::TAttributeContainer< FMeshPoseBoneIndex, FDefaultAllocator >inline
FindOrAdd(const FAttributeId &InAttributeId)UE::Anim::TAttributeContainer< FMeshPoseBoneIndex, FDefaultAllocator >inline
FindOrAdd(const UScriptStruct *InScriptStruct, const FAttributeId &InAttributeId)UE::Anim::TAttributeContainer< FMeshPoseBoneIndex, FDefaultAllocator >inline
FindOrAddTypeIndex(const UScriptStruct *InScriptStruct)UE::Anim::TAttributeContainer< FMeshPoseBoneIndex, FDefaultAllocator >inlineprotected
FindTypeIndex(const UScriptStruct *InScriptStruct) constUE::Anim::TAttributeContainer< FMeshPoseBoneIndex, FDefaultAllocator >inline
GetAllKeyNames(TArray< FName, ArrayAllocator > &OutAttributeKeyNames) constUE::Anim::TAttributeContainer< FMeshPoseBoneIndex, FDefaultAllocator >inline
GetKeys(int32 TypeIndex) constUE::Anim::TAttributeContainer< FMeshPoseBoneIndex, FDefaultAllocator >inline
GetKeysInternal(int32 TypeIndex)UE::Anim::TAttributeContainer< FMeshPoseBoneIndex, FDefaultAllocator >inlineprotected
GetUniqueTypedBoneIndices(int32 TypeIndex) constUE::Anim::TAttributeContainer< FMeshPoseBoneIndex, FDefaultAllocator >inline
GetUniqueTypes() constUE::Anim::TAttributeContainer< FMeshPoseBoneIndex, FDefaultAllocator >inline
GetValues(int32 TypeIndex) constUE::Anim::TAttributeContainer< FMeshPoseBoneIndex, FDefaultAllocator >inline
GetValuesInternal(int32 TypeIndex)UE::Anim::TAttributeContainer< FMeshPoseBoneIndex, FDefaultAllocator >inlineprotected
IndexOfByKey(const FAttributeId &InAttributeId) constUE::Anim::TAttributeContainer< FMeshPoseBoneIndex, FDefaultAllocator >inline
IndexOfByKey(const UScriptStruct *InScriptStruct, const FAttributeId &InAttributeId) constUE::Anim::TAttributeContainer< FMeshPoseBoneIndex, FDefaultAllocator >inline
MoveFrom(TAttributeContainer< FMeshPoseBoneIndex, FDefaultAllocator > &Other)UE::Anim::TAttributeContainer< FMeshPoseBoneIndex, FDefaultAllocator >inline
Num() constUE::Anim::TAttributeContainer< FMeshPoseBoneIndex, FDefaultAllocator >inline
operator!=(const TAttributeContainer< FMeshPoseBoneIndex, FDefaultAllocator > &Other)UE::Anim::TAttributeContainer< FMeshPoseBoneIndex, FDefaultAllocator >inline
Remove(const FAttributeId &InAttributeId)UE::Anim::TAttributeContainer< FMeshPoseBoneIndex, FDefaultAllocator >inline
Remove(const UScriptStruct *InScriptStruct, const FAttributeId &InAttributeId)UE::Anim::TAttributeContainer< FMeshPoseBoneIndex, FDefaultAllocator >inline
RemoveAll()UE::Anim::TAttributeContainer< FMeshPoseBoneIndex, FDefaultAllocator >inline
RemoveAll(const UScriptStruct *InScriptStruct, const FAttributeId &InAttributeId)UE::Anim::TAttributeContainer< FMeshPoseBoneIndex, FDefaultAllocator >inline
UniqueTypedBoneIndicesUE::Anim::TAttributeContainer< FMeshPoseBoneIndex, FDefaultAllocator >protected
UniqueTypesUE::Anim::TAttributeContainer< FMeshPoseBoneIndex, FDefaultAllocator >protected
ValuesUE::Anim::TAttributeContainer< FMeshPoseBoneIndex, FDefaultAllocator >protected