UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::GC::TDirectDispatcher< ProcessorType > Member List

This is the complete list of members for UE::GC::TDirectDispatcher< ProcessorType >, including all inherited members.

bBatchingUE::GC::TDirectDispatcher< ProcessorType >static
bParallelUE::GC::TDirectDispatcher< ProcessorType >static
CollectorUE::GC::TDirectDispatcher< ProcessorType >
ContextUE::GC::TDirectDispatcher< ProcessorType >
HandleImmutableReference(UObject *Object, FMemberId MemberId, EOrigin Origin) constUE::GC::TDirectDispatcher< ProcessorType >inline
HandleKillableArray(TArray< UObject * > &Array, FMemberId MemberId, EOrigin Origin) constUE::GC::TDirectDispatcher< ProcessorType >inline
HandleKillableArray(Private::FStridedReferenceArray Array, FMemberId MemberId, EOrigin Origin) constUE::GC::TDirectDispatcher< ProcessorType >inline
HandleKillableReference(UObject *&Object, FMemberId MemberId, EOrigin Origin) constUE::GC::TDirectDispatcher< ProcessorType >inline
HandleKillableReferences(ArrayType &&Objects, FMemberId MemberId, EOrigin Origin) constUE::GC::TDirectDispatcher< ProcessorType >inline
HandleReferenceDirectly(UObject *ReferencingObject, UObject *&Object, FMemberId MemberId, EOrigin Origin, bool bAllowReferenceElimination) constUE::GC::TDirectDispatcher< ProcessorType >inline
ProcessorUE::GC::TDirectDispatcher< ProcessorType >
SchemaStackScopeType typedefUE::GC::TDirectDispatcher< ProcessorType >
SetDebugSchemaStackMemberId(FMemberId Member)UE::GC::TDirectDispatcher< ProcessorType >inline
Suspend()UE::GC::TDirectDispatcher< ProcessorType >inline