UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::Geometry::FDynamicSubmesh3 Member List

This is the complete list of members for UE::Geometry::FDynamicSubmesh3, including all inherited members.

BaseBorderEUE::Geometry::FDynamicSubmesh3protected
BaseBorderVUE::Geometry::FDynamicSubmesh3protected
BaseBoundaryEUE::Geometry::FDynamicSubmesh3protected
BaseMeshUE::Geometry::FDynamicSubmesh3protected
bComputeTriMapsUE::Geometry::FDynamicSubmesh3
Compute(const TArrayView< const int > &SubTriangles, int WantComponents=(int) EMeshComponents::All, bool bAttributes=true)UE::Geometry::FDynamicSubmesh3inline
Compute(FDynamicMesh3 *Base, const TArrayView< const int > &Triangles, int WantComponents=(int) EMeshComponents::All, bool bAttributes=true)UE::Geometry::FDynamicSubmesh3inline
ComputeBoundaryInfo(const TArrayView< const int > &SubTriangles)UE::Geometry::FDynamicSubmesh3inlineprotected
FDynamicSubmesh3()UE::Geometry::FDynamicSubmesh3inline
FDynamicSubmesh3(const FDynamicMesh3 *BaseMesh)UE::Geometry::FDynamicSubmesh3inline
FDynamicSubmesh3(const FDynamicMesh3 *BaseMesh, const TArray< int > &Triangles, int WantComponents=(int) EMeshComponents::All, bool bAttributes=true)UE::Geometry::FDynamicSubmesh3inline
GetBaseBorderEdges() constUE::Geometry::FDynamicSubmesh3inline
GetBaseBorderVertices() constUE::Geometry::FDynamicSubmesh3inline
GetBaseBoundaryEdges() constUE::Geometry::FDynamicSubmesh3inline
GetBaseMesh() constUE::Geometry::FDynamicSubmesh3inline
GetSubmesh()UE::Geometry::FDynamicSubmesh3inline
GetSubmesh() constUE::Geometry::FDynamicSubmesh3inline
InBaseBorderEdges(int BaseEID) constUE::Geometry::FDynamicSubmesh3inline
InBaseBorderVertices(int BaseVID) constUE::Geometry::FDynamicSubmesh3inline
InBaseBoundaryEdges(int BaseEID) constUE::Geometry::FDynamicSubmesh3inline
MapColorToBaseMesh(int SubCID) constUE::Geometry::FDynamicSubmesh3inline
MapColorToSubmesh(int BaseCID) constUE::Geometry::FDynamicSubmesh3inline
MapEdgesToSubmesh(TArrayView< int > &Edges) constUE::Geometry::FDynamicSubmesh3inline
MapEdgeToBaseMesh(int SubEID) constUE::Geometry::FDynamicSubmesh3inline
MapEdgeToSubmesh(int BaseEID) constUE::Geometry::FDynamicSubmesh3inline
MapGroupsToSubmesh(TArrayView< int32 > GroupIDs) constUE::Geometry::FDynamicSubmesh3inline
MapGroupToBaseMesh(int SubGID) constUE::Geometry::FDynamicSubmesh3inline
MapGroupToSubmesh(int BaseGID) constUE::Geometry::FDynamicSubmesh3inline
MapNormalToBaseMesh(int NormalLayer, int SubNID) constUE::Geometry::FDynamicSubmesh3inline
MapNormalToSubmesh(int NormalLayer, int BaseNID) constUE::Geometry::FDynamicSubmesh3inline
MappingsUE::Geometry::FDynamicSubmesh3protected
MapTrianglesToSubmesh(TArrayView< int > &Triangles) constUE::Geometry::FDynamicSubmesh3inline
MapTriangleToBaseMesh(int SubTID) constUE::Geometry::FDynamicSubmesh3inline
MapTriangleToSubmesh(int BaseTID) constUE::Geometry::FDynamicSubmesh3inline
MapUVToBaseMesh(int UVLayer, int SubUVID) constUE::Geometry::FDynamicSubmesh3inline
MapUVToSubmesh(int UVLayer, int BaseUVID) constUE::Geometry::FDynamicSubmesh3inline
MapVertexToBaseMesh(int SubVID) constUE::Geometry::FDynamicSubmesh3inline
MapVertexToSubmesh(int BaseVID) constUE::Geometry::FDynamicSubmesh3inline
MapVerticesToBaseMesh(FIndex2i VIDs) constUE::Geometry::FDynamicSubmesh3inline
MapVerticesToSubmesh(FIndex2i VIDs) constUE::Geometry::FDynamicSubmesh3inline
MapVerticesToSubmesh(TArrayView< int > &Vertices) constUE::Geometry::FDynamicSubmesh3inline
SubmeshUE::Geometry::FDynamicSubmesh3protected