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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for UE::Geometry::FHullConnectivity< RealType >, including all inherited members.
| BuildNeighbors(const TArray< FIndex3i > &Triangles) | UE::Geometry::FHullConnectivity< RealType > | inline |
| ChooseVisiblePoint(bool bChooseBestPoint) | UE::Geometry::FHullConnectivity< RealType > | inline |
| ClearVisiblePointsData(int32 TriIdx, TArray< int32 > &NewlyUnclaimed) | UE::Geometry::FHullConnectivity< RealType > | inline |
| DeleteTriangles(TArray< FIndex3i > &Triangles, const TSet< int32 > &ToDelete) | UE::Geometry::FHullConnectivity< RealType > | inline |
| HorizonHelper(const TArray< FIndex3i > &Triangles, TFunctionRef< TVector< RealType >(int32)> GetPointFunc, const TVector< RealType > &Pt, TArray< int32 > &NewlyUnclaimed, TSet< int32 > &ToDelete, TArray< FNewTriangle > &ToAdd, int32 TriIdx, int32 CrossedEdgeFirstVertex, bool bCouldSkipPoint=false) | UE::Geometry::FHullConnectivity< RealType > | inline |
| InitVisibility(const TArray< FIndex3i > &Triangles, int32 NumPoints, TFunctionRef< TVector< RealType >(int32)> GetPointFunc, TFunctionRef< bool(int32)> FilterFunc) | UE::Geometry::FHullConnectivity< RealType > | inline |
| IsVisible(const TVector< RealType > TriPts[3], const TVector< RealType > &Pt) | UE::Geometry::FHullConnectivity< RealType > | inline |
| RemoveVisiblePoint(FIndex2i TriPointPair, TFunctionRef< TVector< RealType >(int32)> GetPointFunc) | UE::Geometry::FHullConnectivity< RealType > | inline |
| SetTriPts(const FIndex3i &Tri, TFunctionRef< TVector< RealType >(int32)> GetPointFunc, TVector< RealType > TriPtsOut[3]) | UE::Geometry::FHullConnectivity< RealType > | inline |
| TriNeighbors | UE::Geometry::FHullConnectivity< RealType > | |
| TrisWithPoints | UE::Geometry::FHullConnectivity< RealType > | |
| UpdateHullWithNewPoint(TArray< FIndex3i > &Triangles, int32 NumPoints, TFunctionRef< TVector< RealType >(int32)> GetPointFunc, int32 StartTriIdx, int32 PtIdx, RealType DegenerateEdgeToleranceSq=(RealType) 0) | UE::Geometry::FHullConnectivity< RealType > | inline |
| UpdateNeighbor(TArray< FIndex3i > &Triangles, int32 TriIdx, int32 EdgeFirstVertex, int32 NewNbrIdx) | UE::Geometry::FHullConnectivity< RealType > | inline |
| UpdateNeighbors(int32 TriIdx, int32 NewIdx) | UE::Geometry::FHullConnectivity< RealType > | inline |
| ValidateConnectivity(TArray< FIndex3i > &Triangles, TSet< int32 > Skip=TSet< int32 >()) | UE::Geometry::FHullConnectivity< RealType > | inline |
| VisibleDistanceThreshold | UE::Geometry::FHullConnectivity< RealType > | |
| VisiblePoints | UE::Geometry::FHullConnectivity< RealType > |