UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::Geometry::TFrame3< RealType > Member List

This is the complete list of members for UE::Geometry::TFrame3< RealType >, including all inherited members.

AlignAxis(int AxisIndex, const TVector< RealType > &ToDirection)UE::Geometry::TFrame3< RealType >inline
ConstrainedAlignAxis(int AxisIndex, const TVector< RealType > &ToDirection, const TVector< RealType > &AroundVector)UE::Geometry::TFrame3< RealType >inline
ConstrainedAlignPerpAxes(int PerpAxis1=0, int PerpAxis2=1, int NormalAxis=2, const TVector< RealType > &UpAxis=TVector< RealType >::UnitZ(), const TVector< RealType > &FallbackAxis=TVector< RealType >::UnitX(), RealType UpDotTolerance=(RealType) 0.707)UE::Geometry::TFrame3< RealType >inline
FromFrame(const TQuaternion< RealType > &Quat) constUE::Geometry::TFrame3< RealType >inline
FromFrame(const TRay< RealType > &Ray) constUE::Geometry::TFrame3< RealType >inline
FromFrame(const TFrame3< RealType > &Frame) constUE::Geometry::TFrame3< RealType >inline
FromFramePoint(const TVector< RealType > &Point) constUE::Geometry::TFrame3< RealType >inline
FromFrameVector(const TVector< RealType > &Vector) constUE::Geometry::TFrame3< RealType >inline
FromPlaneUV(const TVector2< RealType > &PosUV, int PlaneNormalAxis=2) constUE::Geometry::TFrame3< RealType >inline
GetAxes(TVector< RealType > &X, TVector< RealType > &Y, TVector< RealType > &Z) constUE::Geometry::TFrame3< RealType >inline
GetAxis(int AxisIndex) constUE::Geometry::TFrame3< RealType >inline
OriginUE::Geometry::TFrame3< RealType >
PointAt(RealType X, RealType Y, RealType Z) constUE::Geometry::TFrame3< RealType >inline
PointAt(const TVector< RealType > &Point) constUE::Geometry::TFrame3< RealType >inline
RayPlaneIntersection(const TVector< RealType > &RayOrigin, const TVector< RealType > &RayDirection, int PlaneNormalAxis, UE::Math::TVector< RealType > &HitPointOut) constUE::Geometry::TFrame3< RealType >inline
Rotate(const TQuaternion< RealType > &Quat)UE::Geometry::TFrame3< RealType >inline
RotationUE::Geometry::TFrame3< RealType >
TFrame3()UE::Geometry::TFrame3< RealType >inline
TFrame3(const TVector< RealType > &OriginIn)UE::Geometry::TFrame3< RealType >inlineexplicit
TFrame3(const TVector< RealType > &OriginIn, const TQuaternion< RealType > RotationIn)UE::Geometry::TFrame3< RealType >inline
TFrame3(const TVector< RealType > &OriginIn, const TVector< RealType > &SetZ)UE::Geometry::TFrame3< RealType >inline
TFrame3(const TVector< RealType > &OriginIn, const TVector< RealType > &X, const TVector< RealType > &Y, const TVector< RealType > &Z)UE::Geometry::TFrame3< RealType >inline
TFrame3(const FTransform &Transform)UE::Geometry::TFrame3< RealType >inlineexplicit
TFrame3(const FPlane &Plane)UE::Geometry::TFrame3< RealType >inlineexplicit
TFrame3(const FVector &OriginIn, const FQuat &RotationIn)UE::Geometry::TFrame3< RealType >inlineexplicit
TFrame3(const TFrame3< RealType2 > &OtherFrame)UE::Geometry::TFrame3< RealType >inlineexplicit
ToFPlane() constUE::Geometry::TFrame3< RealType >inline
ToFrame(const TQuaternion< RealType > &Quat) constUE::Geometry::TFrame3< RealType >inline
ToFrame(const TRay< RealType > &Ray) constUE::Geometry::TFrame3< RealType >inline
ToFrame(const TFrame3< RealType > &Frame) constUE::Geometry::TFrame3< RealType >inline
ToFramePoint(const TVector< RealType > &Point) constUE::Geometry::TFrame3< RealType >inline
ToFrameVector(const TVector< RealType > &Vector) constUE::Geometry::TFrame3< RealType >inline
ToFTransform() constUE::Geometry::TFrame3< RealType >inline
ToInverseFTransform() constUE::Geometry::TFrame3< RealType >inline
ToInverseTransform() constUE::Geometry::TFrame3< RealType >inline
ToPlane(const TVector< RealType > &Pos, int PlaneNormalAxis=2) constUE::Geometry::TFrame3< RealType >inline
ToPlaneUV(const TVector< RealType > &Pos, int PlaneNormalAxis=2) constUE::Geometry::TFrame3< RealType >inline
ToTransform() constUE::Geometry::TFrame3< RealType >inline
Transform(const FTransform &XForm)UE::Geometry::TFrame3< RealType >inline
Transform(const TTransformSRT3< RealType > &XForm)UE::Geometry::TFrame3< RealType >inline
X() constUE::Geometry::TFrame3< RealType >inline
Y() constUE::Geometry::TFrame3< RealType >inline
Z() constUE::Geometry::TFrame3< RealType >inline