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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for UE::Geometry::TFrame3< RealType >, including all inherited members.
| AlignAxis(int AxisIndex, const TVector< RealType > &ToDirection) | UE::Geometry::TFrame3< RealType > | inline |
| ConstrainedAlignAxis(int AxisIndex, const TVector< RealType > &ToDirection, const TVector< RealType > &AroundVector) | UE::Geometry::TFrame3< RealType > | inline |
| ConstrainedAlignPerpAxes(int PerpAxis1=0, int PerpAxis2=1, int NormalAxis=2, const TVector< RealType > &UpAxis=TVector< RealType >::UnitZ(), const TVector< RealType > &FallbackAxis=TVector< RealType >::UnitX(), RealType UpDotTolerance=(RealType) 0.707) | UE::Geometry::TFrame3< RealType > | inline |
| FromFrame(const TQuaternion< RealType > &Quat) const | UE::Geometry::TFrame3< RealType > | inline |
| FromFrame(const TRay< RealType > &Ray) const | UE::Geometry::TFrame3< RealType > | inline |
| FromFrame(const TFrame3< RealType > &Frame) const | UE::Geometry::TFrame3< RealType > | inline |
| FromFramePoint(const TVector< RealType > &Point) const | UE::Geometry::TFrame3< RealType > | inline |
| FromFrameVector(const TVector< RealType > &Vector) const | UE::Geometry::TFrame3< RealType > | inline |
| FromPlaneUV(const TVector2< RealType > &PosUV, int PlaneNormalAxis=2) const | UE::Geometry::TFrame3< RealType > | inline |
| GetAxes(TVector< RealType > &X, TVector< RealType > &Y, TVector< RealType > &Z) const | UE::Geometry::TFrame3< RealType > | inline |
| GetAxis(int AxisIndex) const | UE::Geometry::TFrame3< RealType > | inline |
| Origin | UE::Geometry::TFrame3< RealType > | |
| PointAt(RealType X, RealType Y, RealType Z) const | UE::Geometry::TFrame3< RealType > | inline |
| PointAt(const TVector< RealType > &Point) const | UE::Geometry::TFrame3< RealType > | inline |
| RayPlaneIntersection(const TVector< RealType > &RayOrigin, const TVector< RealType > &RayDirection, int PlaneNormalAxis, UE::Math::TVector< RealType > &HitPointOut) const | UE::Geometry::TFrame3< RealType > | inline |
| Rotate(const TQuaternion< RealType > &Quat) | UE::Geometry::TFrame3< RealType > | inline |
| Rotation | UE::Geometry::TFrame3< RealType > | |
| TFrame3() | UE::Geometry::TFrame3< RealType > | inline |
| TFrame3(const TVector< RealType > &OriginIn) | UE::Geometry::TFrame3< RealType > | inlineexplicit |
| TFrame3(const TVector< RealType > &OriginIn, const TQuaternion< RealType > RotationIn) | UE::Geometry::TFrame3< RealType > | inline |
| TFrame3(const TVector< RealType > &OriginIn, const TVector< RealType > &SetZ) | UE::Geometry::TFrame3< RealType > | inline |
| TFrame3(const TVector< RealType > &OriginIn, const TVector< RealType > &X, const TVector< RealType > &Y, const TVector< RealType > &Z) | UE::Geometry::TFrame3< RealType > | inline |
| TFrame3(const FTransform &Transform) | UE::Geometry::TFrame3< RealType > | inlineexplicit |
| TFrame3(const FPlane &Plane) | UE::Geometry::TFrame3< RealType > | inlineexplicit |
| TFrame3(const FVector &OriginIn, const FQuat &RotationIn) | UE::Geometry::TFrame3< RealType > | inlineexplicit |
| TFrame3(const TFrame3< RealType2 > &OtherFrame) | UE::Geometry::TFrame3< RealType > | inlineexplicit |
| ToFPlane() const | UE::Geometry::TFrame3< RealType > | inline |
| ToFrame(const TQuaternion< RealType > &Quat) const | UE::Geometry::TFrame3< RealType > | inline |
| ToFrame(const TRay< RealType > &Ray) const | UE::Geometry::TFrame3< RealType > | inline |
| ToFrame(const TFrame3< RealType > &Frame) const | UE::Geometry::TFrame3< RealType > | inline |
| ToFramePoint(const TVector< RealType > &Point) const | UE::Geometry::TFrame3< RealType > | inline |
| ToFrameVector(const TVector< RealType > &Vector) const | UE::Geometry::TFrame3< RealType > | inline |
| ToFTransform() const | UE::Geometry::TFrame3< RealType > | inline |
| ToInverseFTransform() const | UE::Geometry::TFrame3< RealType > | inline |
| ToInverseTransform() const | UE::Geometry::TFrame3< RealType > | inline |
| ToPlane(const TVector< RealType > &Pos, int PlaneNormalAxis=2) const | UE::Geometry::TFrame3< RealType > | inline |
| ToPlaneUV(const TVector< RealType > &Pos, int PlaneNormalAxis=2) const | UE::Geometry::TFrame3< RealType > | inline |
| ToTransform() const | UE::Geometry::TFrame3< RealType > | inline |
| Transform(const FTransform &XForm) | UE::Geometry::TFrame3< RealType > | inline |
| Transform(const TTransformSRT3< RealType > &XForm) | UE::Geometry::TFrame3< RealType > | inline |
| X() const | UE::Geometry::TFrame3< RealType > | inline |
| Y() const | UE::Geometry::TFrame3< RealType > | inline |
| Z() const | UE::Geometry::TFrame3< RealType > | inline |