| GetChangeStamp() const | UE::Geometry::TIndexVectorMeshArrayAdapter< IndexVectorType, OutRealType, InVectorType > | inline |
| GetTriangle(int32 Index) const | UE::Geometry::TIndexVectorMeshArrayAdapter< IndexVectorType, OutRealType, InVectorType > | inline |
| GetTriVertices(int32 TriIndex, UE::Math::TVector< OutRealType > &V0, UE::Math::TVector< OutRealType > &V1, UE::Math::TVector< OutRealType > &V2) const | UE::Geometry::TIndexVectorMeshArrayAdapter< IndexVectorType, OutRealType, InVectorType > | inline |
| GetVertex(int32 Index) const | UE::Geometry::TIndexVectorMeshArrayAdapter< IndexVectorType, OutRealType, InVectorType > | inline |
| IsTriangle(int32 Index) const | UE::Geometry::TIndexVectorMeshArrayAdapter< IndexVectorType, OutRealType, InVectorType > | inline |
| IsVertex(int32 Index) const | UE::Geometry::TIndexVectorMeshArrayAdapter< IndexVectorType, OutRealType, InVectorType > | inline |
| MaxTriangleID() const | UE::Geometry::TIndexVectorMeshArrayAdapter< IndexVectorType, OutRealType, InVectorType > | inline |
| MaxVertexID() const | UE::Geometry::TIndexVectorMeshArrayAdapter< IndexVectorType, OutRealType, InVectorType > | inline |
| SetSources(const TArray< InVectorType > *SourceVerticesIn, const TArray< IndexVectorType > *SourceTrianglesIn) | UE::Geometry::TIndexVectorMeshArrayAdapter< IndexVectorType, OutRealType, InVectorType > | inline |
| SourceTriangles | UE::Geometry::TIndexVectorMeshArrayAdapter< IndexVectorType, OutRealType, InVectorType > | |
| SourceVertices | UE::Geometry::TIndexVectorMeshArrayAdapter< IndexVectorType, OutRealType, InVectorType > | |
| TIndexVectorMeshArrayAdapter() | UE::Geometry::TIndexVectorMeshArrayAdapter< IndexVectorType, OutRealType, InVectorType > | inline |
| TIndexVectorMeshArrayAdapter(const TArray< InVectorType > *SourceVerticesIn, const TArray< IndexVectorType > *SourceTrianglesIn) | UE::Geometry::TIndexVectorMeshArrayAdapter< IndexVectorType, OutRealType, InVectorType > | inline |
| TriangleCount() const | UE::Geometry::TIndexVectorMeshArrayAdapter< IndexVectorType, OutRealType, InVectorType > | inline |
| VertexCount() const | UE::Geometry::TIndexVectorMeshArrayAdapter< IndexVectorType, OutRealType, InVectorType > | inline |