UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::Geometry::TIndexVectorMeshArrayAdapter< IndexVectorType, OutRealType, InVectorType > Member List

This is the complete list of members for UE::Geometry::TIndexVectorMeshArrayAdapter< IndexVectorType, OutRealType, InVectorType >, including all inherited members.

GetChangeStamp() constUE::Geometry::TIndexVectorMeshArrayAdapter< IndexVectorType, OutRealType, InVectorType >inline
GetTriangle(int32 Index) constUE::Geometry::TIndexVectorMeshArrayAdapter< IndexVectorType, OutRealType, InVectorType >inline
GetTriVertices(int32 TriIndex, UE::Math::TVector< OutRealType > &V0, UE::Math::TVector< OutRealType > &V1, UE::Math::TVector< OutRealType > &V2) constUE::Geometry::TIndexVectorMeshArrayAdapter< IndexVectorType, OutRealType, InVectorType >inline
GetVertex(int32 Index) constUE::Geometry::TIndexVectorMeshArrayAdapter< IndexVectorType, OutRealType, InVectorType >inline
IsTriangle(int32 Index) constUE::Geometry::TIndexVectorMeshArrayAdapter< IndexVectorType, OutRealType, InVectorType >inline
IsVertex(int32 Index) constUE::Geometry::TIndexVectorMeshArrayAdapter< IndexVectorType, OutRealType, InVectorType >inline
MaxTriangleID() constUE::Geometry::TIndexVectorMeshArrayAdapter< IndexVectorType, OutRealType, InVectorType >inline
MaxVertexID() constUE::Geometry::TIndexVectorMeshArrayAdapter< IndexVectorType, OutRealType, InVectorType >inline
SetSources(const TArray< InVectorType > *SourceVerticesIn, const TArray< IndexVectorType > *SourceTrianglesIn)UE::Geometry::TIndexVectorMeshArrayAdapter< IndexVectorType, OutRealType, InVectorType >inline
SourceTrianglesUE::Geometry::TIndexVectorMeshArrayAdapter< IndexVectorType, OutRealType, InVectorType >
SourceVerticesUE::Geometry::TIndexVectorMeshArrayAdapter< IndexVectorType, OutRealType, InVectorType >
TIndexVectorMeshArrayAdapter()UE::Geometry::TIndexVectorMeshArrayAdapter< IndexVectorType, OutRealType, InVectorType >inline
TIndexVectorMeshArrayAdapter(const TArray< InVectorType > *SourceVerticesIn, const TArray< IndexVectorType > *SourceTrianglesIn)UE::Geometry::TIndexVectorMeshArrayAdapter< IndexVectorType, OutRealType, InVectorType >inline
TriangleCount() constUE::Geometry::TIndexVectorMeshArrayAdapter< IndexVectorType, OutRealType, InVectorType >inline
VertexCount() constUE::Geometry::TIndexVectorMeshArrayAdapter< IndexVectorType, OutRealType, InVectorType >inline