| AxisScale(TVector2< RealType > Axis, RealType Scale, bool bNormalizeAxis=true) | UE::Geometry::TMatrix2< RealType > | inlinestatic |
| Determinant() const | UE::Geometry::TMatrix2< RealType > | inline |
| EpsilonEqual(const TMatrix2< RealType > &Mat2, RealType Epsilon) const | UE::Geometry::TMatrix2< RealType > | inline |
| GetAngleRad() | UE::Geometry::TMatrix2< RealType > | inline |
| Identity() | UE::Geometry::TMatrix2< RealType > | inlinestatic |
| InnerProduct(const TMatrix2< RealType > &Mat2) const | UE::Geometry::TMatrix2< RealType > | inline |
| Inverse() const | UE::Geometry::TMatrix2< RealType > | inline |
| operator()(int Row, int Col) const | UE::Geometry::TMatrix2< RealType > | inline |
| operator*(RealType Scale) const | UE::Geometry::TMatrix2< RealType > | inline |
| operator*(const TVector2< RealType > &V) const | UE::Geometry::TMatrix2< RealType > | inline |
| operator*(const TMatrix2< RealType > &Mat2) const | UE::Geometry::TMatrix2< RealType > | inline |
| operator*=(const RealType &Scalar) | UE::Geometry::TMatrix2< RealType > | inline |
| operator+(const TMatrix2< RealType > &Mat2) | UE::Geometry::TMatrix2< RealType > | inline |
| operator+=(const TMatrix2< RealType > &Mat2) | UE::Geometry::TMatrix2< RealType > | inline |
| operator-(const TMatrix2< RealType > &Mat2) | UE::Geometry::TMatrix2< RealType > | inline |
| RotationDeg(RealType AngleDeg) | UE::Geometry::TMatrix2< RealType > | inlinestatic |
| RotationRad(RealType AngleRad) | UE::Geometry::TMatrix2< RealType > | inlinestatic |
| Row0 | UE::Geometry::TMatrix2< RealType > | |
| Row1 | UE::Geometry::TMatrix2< RealType > | |
| TMatrix2() | UE::Geometry::TMatrix2< RealType > | inline |
| TMatrix2(RealType ConstantValue) | UE::Geometry::TMatrix2< RealType > | inline |
| TMatrix2(RealType Diag0, RealType Diag1) | UE::Geometry::TMatrix2< RealType > | inline |
| TMatrix2(const TVector2< RealType > &U, const TVector2< RealType > &V) | UE::Geometry::TMatrix2< RealType > | inline |
| TMatrix2(RealType M00, RealType M01, RealType M10, RealType M11) | UE::Geometry::TMatrix2< RealType > | inline |
| TMatrix2(const TVector2< RealType > &V1, const TVector2< RealType > &V2, bool bRows) | UE::Geometry::TMatrix2< RealType > | inline |
| Trace() const | UE::Geometry::TMatrix2< RealType > | inline |
| Transpose() const | UE::Geometry::TMatrix2< RealType > | inline |
| Zero() | UE::Geometry::TMatrix2< RealType > | inlinestatic |