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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for UE::Geometry::TTriangle2< RealType >, including all inherited members.
| Area() const | UE::Geometry::TTriangle2< RealType > | inline |
| BarycentricPoint(RealType Bary0, RealType Bary1, RealType Bary2) const | UE::Geometry::TTriangle2< RealType > | inline |
| BarycentricPoint(const TVector< RealType > &BaryCoords) const | UE::Geometry::TTriangle2< RealType > | inline |
| GetBarycentricCoords(const TVector2< RealType > &Point) const | UE::Geometry::TTriangle2< RealType > | inline |
| IsInside(const TVector2< RealType > &A, const TVector2< RealType > &B, const TVector2< RealType > &C, const TVector2< RealType > &QueryPoint) | UE::Geometry::TTriangle2< RealType > | inlinestatic |
| IsInside(const TVector2< RealType > &QueryPoint) const | UE::Geometry::TTriangle2< RealType > | inline |
| IsInsideOrOn(const TVector2< RealType > &A, const TVector2< RealType > &B, const TVector2< RealType > &C, const TVector2< RealType > &QueryPoint, RealType Tolerance=(RealType) 0) | UE::Geometry::TTriangle2< RealType > | inlinestatic |
| IsInsideOrOn(const TVector2< RealType > &QueryPoint, RealType Tolerance=0) const | UE::Geometry::TTriangle2< RealType > | inline |
| IsInsideOrOn_Oriented(const TVector2< RealType > &QueryPoint, RealType Tolerance=(RealType) 0) const | UE::Geometry::TTriangle2< RealType > | inline |
| IsInsideOrOn_Oriented(const TVector2< RealType > &A, const TVector2< RealType > &B, const TVector2< RealType > &C, const TVector2< RealType > &QueryPoint, RealType Tolerance=(RealType) 0) | UE::Geometry::TTriangle2< RealType > | inlinestatic |
| SignedArea(const TVector2< RealType > &A, const TVector2< RealType > &B, const TVector2< RealType > &C) | UE::Geometry::TTriangle2< RealType > | inlinestatic |
| SignedArea() const | UE::Geometry::TTriangle2< RealType > | inline |
| TTriangle2() | UE::Geometry::TTriangle2< RealType > | inline |
| TTriangle2(const TVector2< RealType > &V0, const TVector2< RealType > &V1, const TVector2< RealType > &V2) | UE::Geometry::TTriangle2< RealType > | inline |
| TTriangle2(const TVector2< RealType > VIn[3]) | UE::Geometry::TTriangle2< RealType > | inline |
| V | UE::Geometry::TTriangle2< RealType > |