UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::MovieScene::FEntityAllocation Member List

This is the complete list of members for UE::MovieScene::FEntityAllocation, including all inherited members.

ComponentHeadersUE::MovieScene::FEntityAllocation
FEntityAllocation()UE::MovieScene::FEntityAllocationinline
FEntityAllocation(const FEntityAllocation &)=deleteUE::MovieScene::FEntityAllocation
FEntityAllocationMutexGuardUE::MovieScene::FEntityAllocationfriend
FEntityInitializerUE::MovieScene::FEntityAllocationfriend
FindComponentHeader(FComponentTypeID ComponentTypeID) constUE::MovieScene::FEntityAllocationinline
FindComponentHeader(FComponentTypeID ComponentTypeID)UE::MovieScene::FEntityAllocationinline
GetCapacity() constUE::MovieScene::FEntityAllocationinline
GetComponentDataAddress() constUE::MovieScene::FEntityAllocationinline
GetComponentHeaderChecked(FComponentTypeID ComponentTypeID) constUE::MovieScene::FEntityAllocationinline
GetComponentHeaderChecked(FComponentTypeID ComponentTypeID)UE::MovieScene::FEntityAllocationinline
GetComponentHeaders() constUE::MovieScene::FEntityAllocationinline
GetComponentHeaders()UE::MovieScene::FEntityAllocationinline
GetCurrentLockMode() constUE::MovieScene::FEntityAllocationinline
GetEntityIDs() constUE::MovieScene::FEntityAllocationinline
GetMaxCapacity() constUE::MovieScene::FEntityAllocationinline
GetNumComponentTypes() constUE::MovieScene::FEntityAllocationinline
GetRawEntityIDs() constUE::MovieScene::FEntityAllocationinline
GetSlack() constUE::MovieScene::FEntityAllocationinline
GetUniqueID() constUE::MovieScene::FEntityAllocationinline
HasComponent(FComponentTypeID ComponentTypeID) constUE::MovieScene::FEntityAllocationinline
HasStructureChangedSince(uint64 InSystemVersion) constUE::MovieScene::FEntityAllocationinline
Num() constUE::MovieScene::FEntityAllocationinline
operator=(const FEntityAllocation &)=deleteUE::MovieScene::FEntityAllocation
PostModifyStructure(FEntityAllocationWriteContext InWriteContext)UE::MovieScene::FEntityAllocationinline
PostModifyStructureExcludingHeaders(FEntityAllocationWriteContext InWriteContext)UE::MovieScene::FEntityAllocationinline
ReadComponents(TComponentTypeID< T > ComponentType) constUE::MovieScene::FEntityAllocationinline
ReadComponentsErased(FComponentTypeID ComponentType) constUE::MovieScene::FEntityAllocation
TryReadComponents(TComponentTypeID< T > ComponentType) constUE::MovieScene::FEntityAllocationinline
TryReadComponentsErased(FComponentTypeID ComponentType) constUE::MovieScene::FEntityAllocation
TryWriteComponents(TComponentTypeID< T > ComponentType, FEntityAllocationWriteContext InWriteContext) constUE::MovieScene::FEntityAllocationinline
TryWriteComponentsErased(FComponentTypeID ComponentType, FEntityAllocationWriteContext InWriteContext) constUE::MovieScene::FEntityAllocation
WriteComponents(TComponentTypeID< T > ComponentType, FEntityAllocationWriteContext InWriteContext) constUE::MovieScene::FEntityAllocationinline
WriteComponentsErased(FComponentTypeID ComponentType, FEntityAllocationWriteContext InWriteContext) constUE::MovieScene::FEntityAllocation
~FEntityAllocation()UE::MovieScene::FEntityAllocationinline