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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for UE::MovieScene::FEntityLedger, including all inherited members.
| CanImportEntity(UMovieSceneEntitySystemLinker *Linker, const FEntityImportSequenceParams &ImportParams, const FMovieSceneEntityComponentField *EntityField, const FMovieSceneEvaluationFieldEntityQuery &Query, FMovieSceneEvaluationFieldEntitySet &OutPerTickConditionalEntities, TMap< uint32, bool > &ConditionResultCache, bool bUpdatingPerTickEntities=false) | UE::MovieScene::FEntityLedger | |
| CleanupLinkerEntities(const TSet< FMovieSceneEntityID > &LinkerEntities) | UE::MovieScene::FEntityLedger | |
| Contains(UMovieSceneEntitySystemLinker *Linker, const FEntityComponentFilter &Filter) const | UE::MovieScene::FEntityLedger | |
| FindImportedEntities(TWeakObjectPtr< UObject > EntityOwner, TArray< FMovieSceneEntityID > &OutEntityIDs) const | UE::MovieScene::FEntityLedger | |
| FindImportedEntity(const FMovieSceneEvaluationFieldEntityKey &EntityKey) const | UE::MovieScene::FEntityLedger | |
| HasImportedEntity(const FMovieSceneEvaluationFieldEntityKey &EntityKey) const | UE::MovieScene::FEntityLedger | |
| ImportEntity(UMovieSceneEntitySystemLinker *Linker, const FEntityImportSequenceParams &ImportParams, const FMovieSceneEntityComponentField *EntityField, const FMovieSceneEvaluationFieldEntityQuery &Query) | UE::MovieScene::FEntityLedger | |
| ImportEntity(UMovieSceneEntitySystemLinker *Linker, const FEntityImportSequenceParams &ImportParams, const FMovieSceneEntityComponentField *EntityField, const FMovieSceneEvaluationFieldEntityQuery &Query, FMovieSceneEvaluationFieldEntitySet &OutPerTickConditionalEntities, TMap< uint32, bool > &ConditionResultCache) | UE::MovieScene::FEntityLedger | |
| Invalidate() | UE::MovieScene::FEntityLedger | |
| IsEmpty() const | UE::MovieScene::FEntityLedger | |
| IsInvalidated() const | UE::MovieScene::FEntityLedger | inline |
| MutateAll(UMovieSceneEntitySystemLinker *Linker, const FEntityComponentFilter &Filter, const IMovieScenePerEntityMutation &Mutation) const | UE::MovieScene::FEntityLedger | |
| TagGarbage(UMovieSceneEntitySystemLinker *Linker) | UE::MovieScene::FEntityLedger | |
| UnlinkEverything(UMovieSceneEntitySystemLinker *Linker, EUnlinkEverythingMode Garbage=EUnlinkEverythingMode::Normal) | UE::MovieScene::FEntityLedger | |
| UnlinkOneShots(UMovieSceneEntitySystemLinker *Linker) | UE::MovieScene::FEntityLedger | |
| UpdateConditionalEntities(UMovieSceneEntitySystemLinker *Linker, const FEntityImportSequenceParams &ImportParams, const FMovieSceneEntityComponentField *EntityField, const FMovieSceneEvaluationFieldEntitySet &ConditionalEntities) | UE::MovieScene::FEntityLedger | |
| UpdateEntities(UMovieSceneEntitySystemLinker *Linker, const FEntityImportSequenceParams &ImportParams, const FMovieSceneEntityComponentField *EntityField, const FMovieSceneEvaluationFieldEntitySet &NewEntities) | UE::MovieScene::FEntityLedger | |
| UpdateEntities(UMovieSceneEntitySystemLinker *Linker, const FEntityImportSequenceParams &ImportParams, const FMovieSceneEntityComponentField *EntityField, const FMovieSceneEvaluationFieldEntitySet &NewEntities, FMovieSceneEvaluationFieldEntitySet &OutPerTickConditionalEntities, TMap< uint32, bool > &ConditionResultCache) | UE::MovieScene::FEntityLedger | |
| UpdateOneShotEntities(UMovieSceneEntitySystemLinker *Linker, const FEntityImportSequenceParams &ImportParams, const FMovieSceneEntityComponentField *EntityField, const FMovieSceneEvaluationFieldEntitySet &NewEntities) | UE::MovieScene::FEntityLedger | |
| UpdateOneShotEntities(UMovieSceneEntitySystemLinker *Linker, const FEntityImportSequenceParams &ImportParams, const FMovieSceneEntityComponentField *EntityField, const FMovieSceneEvaluationFieldEntitySet &NewEntities, TMap< uint32, bool > &ConditionResultCache) | UE::MovieScene::FEntityLedger |