UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::MovieScene::FInstanceRegistry Member List

This is the complete list of members for UE::MovieScene::FInstanceRegistry, including all inherited members.

AllocateRootInstance(UMovieSceneSequence &InRootSequence, UObject *InPlaybackContext=nullptr, UMovieSceneCompiledDataManager *InCompiledDataManager=nullptr)UE::MovieScene::FInstanceRegistry
AllocateSubInstance(FMovieSceneSequenceID SequenceID, FRootInstanceHandle RootInstance, FInstanceHandle ParentInstanceHandle)UE::MovieScene::FInstanceRegistry
CleanupLinkerEntities(const TSet< FMovieSceneEntityID > &LinkerEntities)UE::MovieScene::FInstanceRegistry
DestroyInstance(FInstanceHandle InstanceHandle)UE::MovieScene::FInstanceRegistry
FindRelatedInstanceHandle(FInstanceHandle InstanceHandle, FMovieSceneSequenceID SequenceID) constUE::MovieScene::FInstanceRegistry
FInstanceRegistry(UMovieSceneEntitySystemLinker *InLinker)UE::MovieScene::FInstanceRegistry
FInstanceRegistry(const FInstanceRegistry &)=deleteUE::MovieScene::FInstanceRegistry
GetContext(FInstanceHandle InstanceHandle) constUE::MovieScene::FInstanceRegistryinline
GetInstance(FInstanceHandle InstanceHandle) constUE::MovieScene::FInstanceRegistryinline
GetLinker() constUE::MovieScene::FInstanceRegistryinline
GetSparseInstances() constUE::MovieScene::FInstanceRegistryinline
HasInvalidatedBindings() constUE::MovieScene::FInstanceRegistryinline
InvalidateObjectBinding(const FGuid &ObjectBindingID, FInstanceHandle InstanceHandle)UE::MovieScene::FInstanceRegistryinline
IsBindingInvalidated(const FGuid &ObjectBindingID, FInstanceHandle InstanceHandle) constUE::MovieScene::FInstanceRegistryinline
IsHandleValid(FInstanceHandle InstanceHandle) constUE::MovieScene::FInstanceRegistryinline
MutateInstance(FInstanceHandle InstanceHandle)UE::MovieScene::FInstanceRegistryinline
operator=(const FInstanceRegistry &)=deleteUE::MovieScene::FInstanceRegistry
PostInstantation()UE::MovieScene::FInstanceRegistry
TagGarbage()UE::MovieScene::FInstanceRegistry
~FInstanceRegistry()UE::MovieScene::FInstanceRegistry