| CanFinishImmediately() const | UE::MovieScene::FSequenceInstance | |
| CanFinishImmediately(UMovieSceneEntitySystemLinker *Linker) const | UE::MovieScene::FSequenceInstance | |
| ConditionalRecompile() | UE::MovieScene::FSequenceInstance | |
| ConditionalRecompile(UMovieSceneEntitySystemLinker *Linker) | UE::MovieScene::FSequenceInstance | |
| DestroyImmediately() | UE::MovieScene::FSequenceInstance | |
| DestroyImmediately(UMovieSceneEntitySystemLinker *Linker) | UE::MovieScene::FSequenceInstance | |
| DissectContext(const FMovieSceneContext &Context, TArray< TRange< FFrameTime > > &OutDissections) | UE::MovieScene::FSequenceInstance | |
| DissectContext(UMovieSceneEntitySystemLinker *Linker, const FMovieSceneContext &Context, TArray< TRange< FFrameTime > > &OutDissections) | UE::MovieScene::FSequenceInstance | |
| EvaluateCondition(const FGuid &BindingID, const FMovieSceneSequenceID &SequenceID, const UMovieSceneCondition *Condition, UObject *ConditionOwnerObject) const | UE::MovieScene::FSequenceInstance | |
| FindEntities(UObject *Owner, TArray< FMovieSceneEntityID > &OutEntityIDs) const | UE::MovieScene::FSequenceInstance | |
| FindEntity(UObject *Owner, uint32 EntityID) const | UE::MovieScene::FSequenceInstance | |
| FindSubInstance(FMovieSceneSequenceID SequenceID) const | UE::MovieScene::FSequenceInstance | |
| Finish() | UE::MovieScene::FSequenceInstance | |
| Finish(UMovieSceneEntitySystemLinker *Linker) | UE::MovieScene::FSequenceInstance | |
| FScopedVolatilityManagerSuppression | UE::MovieScene::FSequenceInstance | friend |
| FSequenceInstance(TSharedRef< FSharedPlaybackState > PlaybackState) | UE::MovieScene::FSequenceInstance | explicit |
| FSequenceInstance(TSharedRef< FSharedPlaybackState > PlaybackState, FInstanceHandle ThisInstanceHandle, FInstanceHandle InParentInstanceHandle, FMovieSceneSequenceID InSequenceID) | UE::MovieScene::FSequenceInstance | explicit |
| FSequenceInstance(const FSequenceInstance &)=delete | UE::MovieScene::FSequenceInstance | |
| FSequenceInstance(FSequenceInstance &&) | UE::MovieScene::FSequenceInstance | |
| GetContext() const | UE::MovieScene::FSequenceInstance | inline |
| GetInstanceHandle() const | UE::MovieScene::FSequenceInstance | inline |
| GetLegacyEvaluator() const | UE::MovieScene::FSequenceInstance | inline |
| GetParentInstanceHandle() const | UE::MovieScene::FSequenceInstance | inline |
| GetPlayer() const | UE::MovieScene::FSequenceInstance | |
| GetPlayerIndex() const | UE::MovieScene::FSequenceInstance | |
| GetRootInstanceHandle() const | UE::MovieScene::FSequenceInstance | inline |
| GetSequenceID() const | UE::MovieScene::FSequenceInstance | inline |
| GetSerialNumber() const | UE::MovieScene::FSequenceInstance | inline |
| GetSharedPlaybackState() const | UE::MovieScene::FSequenceInstance | inline |
| GetSubSequencePath() const | UE::MovieScene::FSequenceInstance | |
| GetUpdateFlags() const | UE::MovieScene::FSequenceInstance | inline |
| HasEverUpdated() const | UE::MovieScene::FSequenceInstance | inline |
| HasFinished() const | UE::MovieScene::FSequenceInstance | inline |
| Initialize() | UE::MovieScene::FSequenceInstance | |
| InvalidateCachedData(ESequenceInstanceInvalidationType InvalidationType=ESequenceInstanceInvalidationType::All) | UE::MovieScene::FSequenceInstance | |
| InvalidateCachedData(UMovieSceneEntitySystemLinker *Linker) | UE::MovieScene::FSequenceInstance | |
| IsRootSequence() const | UE::MovieScene::FSequenceInstance | inline |
| IsSubSequence() const | UE::MovieScene::FSequenceInstance | inline |
| Ledger | UE::MovieScene::FSequenceInstance | |
| operator=(const FSequenceInstance &)=delete | UE::MovieScene::FSequenceInstance | |
| operator=(FSequenceInstance &&) | UE::MovieScene::FSequenceInstance | |
| OverrideRootSequence(FMovieSceneSequenceID NewRootSequenceID) | UE::MovieScene::FSequenceInstance | |
| OverrideRootSequence(UMovieSceneEntitySystemLinker *Linker, FMovieSceneSequenceID NewRootSequenceID) | UE::MovieScene::FSequenceInstance | |
| PostEvaluation() | UE::MovieScene::FSequenceInstance | |
| PostEvaluation(UMovieSceneEntitySystemLinker *Linker) | UE::MovieScene::FSequenceInstance | |
| PreEvaluation() | UE::MovieScene::FSequenceInstance | |
| PreEvaluation(UMovieSceneEntitySystemLinker *Linker) | UE::MovieScene::FSequenceInstance | |
| RunLegacyTrackTemplates() | UE::MovieScene::FSequenceInstance | |
| SetContext(const FMovieSceneContext &InContext) | UE::MovieScene::FSequenceInstance | inline |
| SetFinished(bool bInFinished) | UE::MovieScene::FSequenceInstance | inline |
| Start(const FMovieSceneContext &InContext) | UE::MovieScene::FSequenceInstance | |
| Start(UMovieSceneEntitySystemLinker *Linker, const FMovieSceneContext &InContext) | UE::MovieScene::FSequenceInstance | |
| Update(const FMovieSceneContext &InContext) | UE::MovieScene::FSequenceInstance | |
| Update(UMovieSceneEntitySystemLinker *Linker, const FMovieSceneContext &InContext) | UE::MovieScene::FSequenceInstance | |
| ~FSequenceInstance() | UE::MovieScene::FSequenceInstance | |