UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::MovieScene::FSequenceInstance Member List

This is the complete list of members for UE::MovieScene::FSequenceInstance, including all inherited members.

CanFinishImmediately() constUE::MovieScene::FSequenceInstance
CanFinishImmediately(UMovieSceneEntitySystemLinker *Linker) constUE::MovieScene::FSequenceInstance
ConditionalRecompile()UE::MovieScene::FSequenceInstance
ConditionalRecompile(UMovieSceneEntitySystemLinker *Linker)UE::MovieScene::FSequenceInstance
DestroyImmediately()UE::MovieScene::FSequenceInstance
DestroyImmediately(UMovieSceneEntitySystemLinker *Linker)UE::MovieScene::FSequenceInstance
DissectContext(const FMovieSceneContext &Context, TArray< TRange< FFrameTime > > &OutDissections)UE::MovieScene::FSequenceInstance
DissectContext(UMovieSceneEntitySystemLinker *Linker, const FMovieSceneContext &Context, TArray< TRange< FFrameTime > > &OutDissections)UE::MovieScene::FSequenceInstance
EvaluateCondition(const FGuid &BindingID, const FMovieSceneSequenceID &SequenceID, const UMovieSceneCondition *Condition, UObject *ConditionOwnerObject) constUE::MovieScene::FSequenceInstance
FindEntities(UObject *Owner, TArray< FMovieSceneEntityID > &OutEntityIDs) constUE::MovieScene::FSequenceInstance
FindEntity(UObject *Owner, uint32 EntityID) constUE::MovieScene::FSequenceInstance
FindSubInstance(FMovieSceneSequenceID SequenceID) constUE::MovieScene::FSequenceInstance
Finish()UE::MovieScene::FSequenceInstance
Finish(UMovieSceneEntitySystemLinker *Linker)UE::MovieScene::FSequenceInstance
FScopedVolatilityManagerSuppressionUE::MovieScene::FSequenceInstancefriend
FSequenceInstance(TSharedRef< FSharedPlaybackState > PlaybackState)UE::MovieScene::FSequenceInstanceexplicit
FSequenceInstance(TSharedRef< FSharedPlaybackState > PlaybackState, FInstanceHandle ThisInstanceHandle, FInstanceHandle InParentInstanceHandle, FMovieSceneSequenceID InSequenceID)UE::MovieScene::FSequenceInstanceexplicit
FSequenceInstance(const FSequenceInstance &)=deleteUE::MovieScene::FSequenceInstance
FSequenceInstance(FSequenceInstance &&)UE::MovieScene::FSequenceInstance
GetContext() constUE::MovieScene::FSequenceInstanceinline
GetInstanceHandle() constUE::MovieScene::FSequenceInstanceinline
GetLegacyEvaluator() constUE::MovieScene::FSequenceInstanceinline
GetParentInstanceHandle() constUE::MovieScene::FSequenceInstanceinline
GetPlayer() constUE::MovieScene::FSequenceInstance
GetPlayerIndex() constUE::MovieScene::FSequenceInstance
GetRootInstanceHandle() constUE::MovieScene::FSequenceInstanceinline
GetSequenceID() constUE::MovieScene::FSequenceInstanceinline
GetSerialNumber() constUE::MovieScene::FSequenceInstanceinline
GetSharedPlaybackState() constUE::MovieScene::FSequenceInstanceinline
GetSubSequencePath() constUE::MovieScene::FSequenceInstance
GetUpdateFlags() constUE::MovieScene::FSequenceInstanceinline
HasEverUpdated() constUE::MovieScene::FSequenceInstanceinline
HasFinished() constUE::MovieScene::FSequenceInstanceinline
Initialize()UE::MovieScene::FSequenceInstance
InvalidateCachedData(ESequenceInstanceInvalidationType InvalidationType=ESequenceInstanceInvalidationType::All)UE::MovieScene::FSequenceInstance
InvalidateCachedData(UMovieSceneEntitySystemLinker *Linker)UE::MovieScene::FSequenceInstance
IsRootSequence() constUE::MovieScene::FSequenceInstanceinline
IsSubSequence() constUE::MovieScene::FSequenceInstanceinline
LedgerUE::MovieScene::FSequenceInstance
operator=(const FSequenceInstance &)=deleteUE::MovieScene::FSequenceInstance
operator=(FSequenceInstance &&)UE::MovieScene::FSequenceInstance
OverrideRootSequence(FMovieSceneSequenceID NewRootSequenceID)UE::MovieScene::FSequenceInstance
OverrideRootSequence(UMovieSceneEntitySystemLinker *Linker, FMovieSceneSequenceID NewRootSequenceID)UE::MovieScene::FSequenceInstance
PostEvaluation()UE::MovieScene::FSequenceInstance
PostEvaluation(UMovieSceneEntitySystemLinker *Linker)UE::MovieScene::FSequenceInstance
PreEvaluation()UE::MovieScene::FSequenceInstance
PreEvaluation(UMovieSceneEntitySystemLinker *Linker)UE::MovieScene::FSequenceInstance
RunLegacyTrackTemplates()UE::MovieScene::FSequenceInstance
SetContext(const FMovieSceneContext &InContext)UE::MovieScene::FSequenceInstanceinline
SetFinished(bool bInFinished)UE::MovieScene::FSequenceInstanceinline
Start(const FMovieSceneContext &InContext)UE::MovieScene::FSequenceInstance
Start(UMovieSceneEntitySystemLinker *Linker, const FMovieSceneContext &InContext)UE::MovieScene::FSequenceInstance
Update(const FMovieSceneContext &InContext)UE::MovieScene::FSequenceInstance
Update(UMovieSceneEntitySystemLinker *Linker, const FMovieSceneContext &InContext)UE::MovieScene::FSequenceInstance
~FSequenceInstance()UE::MovieScene::FSequenceInstance