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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for UE::Net::FReplicationProtocolOperations, including all inherited members.
| Deserialize(FNetSerializationContext &Context, uint8 *RESTRICT DstObjectStateBuffer, const FReplicationProtocol *Protocol) | UE::Net::FReplicationProtocolOperations | static |
| DeserializeInitialStateWithMask(FNetSerializationContext &Context, uint32 *DstChangeMaskData, uint8 *RESTRICT DstObjectStateBuffer, const FReplicationProtocol *Protocol) | UE::Net::FReplicationProtocolOperations | static |
| DeserializeWithMask(FNetSerializationContext &Context, uint32 *DstChangeMaskData, uint8 *RESTRICT DstObjectStateBuffer, const FReplicationProtocol *Protocol) | UE::Net::FReplicationProtocolOperations | static |
| DeserializeWithMaskDelta(FNetSerializationContext &Context, uint32 *DstChangeMaskData, uint8 *RESTRICT DstObjectStateBuffer, const uint8 *RESTRICT PrevObjectStateBuffer, const FReplicationProtocol *Protocol) | UE::Net::FReplicationProtocolOperations | static |
| FreeDynamicState(FNetSerializationContext &Context, uint8 *RESTRICT SrcObjectStateBuffer, const FReplicationProtocol *Protocol) | UE::Net::FReplicationProtocolOperations | static |
| InitializeFromDefaultState(FNetSerializationContext &Context, uint8 *RESTRICT StateBuffer, const FReplicationProtocol *Protocol) | UE::Net::FReplicationProtocolOperations | static |
| IsEqualQuantizedState(FNetSerializationContext &Context, const uint8 *RESTRICT Source0, const uint8 *RESTRICT Source1, const FReplicationProtocol *Protocol) | UE::Net::FReplicationProtocolOperations | static |
| Serialize(FNetSerializationContext &Context, const uint8 *RESTRICT SrcObjectStateBuffer, const FReplicationProtocol *Protocol) | UE::Net::FReplicationProtocolOperations | static |
| SerializeInitialStateWithMask(FNetSerializationContext &Context, const uint32 *ChangeMaskData, const uint8 *RESTRICT SrcObjectStateBuffer, const FReplicationProtocol *Protocol) | UE::Net::FReplicationProtocolOperations | static |
| SerializeWithMask(FNetSerializationContext &Context, const uint32 *ChangeMaskData, const uint8 *RESTRICT SrcObjectStateBuffer, const FReplicationProtocol *Protocol) | UE::Net::FReplicationProtocolOperations | static |
| SerializeWithMaskDelta(FNetSerializationContext &Context, const uint32 *ChangeMaskData, const uint8 *RESTRICT SrcObjectStateBuffer, const uint8 *RESTRICT PrevObjectStateBuffer, const FReplicationProtocol *Protocol) | UE::Net::FReplicationProtocolOperations | static |