UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::Net::FReplicationStateOperations Member List

This is the complete list of members for UE::Net::FReplicationStateOperations, including all inherited members.

ApplyStruct(FNetSerializationContext &Context, uint8 *RESTRICT DstExternalBuffer, const uint8 *RESTRICT SrcExternalBuffer, const FReplicationStateDescriptor *Descriptor)UE::Net::FReplicationStateOperationsstatic
Dequantize(FNetSerializationContext &Context, uint8 *RESTRICT DstExternalBuffer, const uint8 *RESTRICT SrcInternalBuffer, const FReplicationStateDescriptor *Descriptor)UE::Net::FReplicationStateOperationsstatic
DequantizeWithMask(FNetSerializationContext &Context, const FNetBitArrayView &ChangeMask, const uint32 ChangeMaskOffset, uint8 *RESTRICT DstExternalBuffer, const uint8 *RESTRICT SrcInternalBuffer, const FReplicationStateDescriptor *Descriptor)UE::Net::FReplicationStateOperationsstatic
Deserialize(FNetSerializationContext &Context, uint8 *RESTRICT DstInternalBuffer, const FReplicationStateDescriptor *Descriptor)UE::Net::FReplicationStateOperationsstatic
DeserializeDelta(FNetSerializationContext &Context, uint8 *RESTRICT DstInternalBuffer, const uint8 *RESTRICT PrevInternalBuffer, const FReplicationStateDescriptor *Descriptor)UE::Net::FReplicationStateOperationsstatic
DeserializeDeltaWithMask(FNetSerializationContext &Context, const FNetBitArrayView &ChangeMask, const uint32 ChangeMaskOffset, uint8 *RESTRICT DstInternalBuffer, const uint8 *RESTRICT PrevInternalBuffer, const FReplicationStateDescriptor *Descriptor)UE::Net::FReplicationStateOperationsstatic
DeserializeWithMask(FNetSerializationContext &Context, const FNetBitArrayView &ChangeMask, const uint32 ChangeMaskOffset, uint8 *RESTRICT DstInternalBuffer, const FReplicationStateDescriptor *Descriptor)UE::Net::FReplicationStateOperationsstatic
FreeDynamicState(FNetSerializationContext &Context, uint8 *RESTRICT StateInternalBuffer, const FReplicationStateDescriptor *Descriptor)UE::Net::FReplicationStateOperationsstatic
IsEqualQuantizedState(FNetSerializationContext &Context, const uint8 *RESTRICT Source0, const uint8 *RESTRICT Source1, const FReplicationStateDescriptor *Descriptor)UE::Net::FReplicationStateOperationsstatic
OutputDefaultStateMembersHashToString(UReplicationSystem *ReplicationSystem, FStringBuilderBase &StringBuilder, const FReplicationStateDescriptor *Descriptor)UE::Net::FReplicationStateOperationsstatic
Quantize(FNetSerializationContext &Context, uint8 *RESTRICT DstInternalBuffer, const uint8 *RESTRICT SrcExternalBuffer, const FReplicationStateDescriptor *Descriptor)UE::Net::FReplicationStateOperationsstatic
QuantizeWithMask(FNetSerializationContext &Context, const FNetBitArrayView &ChangeMask, const uint32 ChangeMaskOffset, uint8 *RESTRICT DstInternalBuffer, const uint8 *RESTRICT SrcExternalBuffer, const FReplicationStateDescriptor *Descriptor)UE::Net::FReplicationStateOperationsstatic
Serialize(FNetSerializationContext &Context, const uint8 *RESTRICT SrcInternalBuffer, const FReplicationStateDescriptor *Descriptor)UE::Net::FReplicationStateOperationsstatic
SerializeDelta(FNetSerializationContext &Context, const uint8 *RESTRICT SrcInternalBuffer, const uint8 *RESTRICT PrevInternalBuffer, const FReplicationStateDescriptor *Descriptor)UE::Net::FReplicationStateOperationsstatic
SerializeDeltaWithMask(FNetSerializationContext &Context, const FNetBitArrayView &ChangeMask, const uint32 ChangeMaskOffset, const uint8 *RESTRICT SrcInternalBuffer, const uint8 *RESTRICT PrevInternalBuffer, const FReplicationStateDescriptor *Descriptor)UE::Net::FReplicationStateOperationsstatic
SerializeWithMask(FNetSerializationContext &Context, const FNetBitArrayView &ChangeMask, const uint32 ChangeMaskOffset, const uint8 *RESTRICT SrcInternalBuffer, const FReplicationStateDescriptor *Descriptor)UE::Net::FReplicationStateOperationsstatic
Validate(FNetSerializationContext &Context, const uint8 *RESTRICT SrcExternalBuffer, const FReplicationStateDescriptor *Descriptor)UE::Net::FReplicationStateOperationsstatic