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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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This is the complete list of members for UE::Net::FReplicationSystemUtil, including all inherited members.
| AddDependentActor(const AActor *Parent, AActor *Child, EDependentObjectSchedulingHint SchedulingHint) | UE::Net::FReplicationSystemUtil | static |
| AddDependentActor(const AActor *Parent, AActor *Child) | UE::Net::FReplicationSystemUtil | static |
| ClearCullDistanceOverride(const AActor *Actor) | UE::Net::FReplicationSystemUtil | static |
| EType enum name | UE::Net::FReplicationSystemUtil | |
| FlushNetDormancy(UReplicationSystem *ReplicationSystem, AActor *Actor, bool bWasDormInitial) | UE::Net::FReplicationSystemUtil | static |
| ForEachBridge(const UWorld *World, TFunctionRef< void(UEngineReplicationBridge *)> Function, EType Type=EType::Any) | UE::Net::FReplicationSystemUtil | static |
| ForEachReplicationSystem(const UEngine *Engine, const UWorld *World, TFunctionRef< void(UReplicationSystem *)> Function) | UE::Net::FReplicationSystemUtil | static |
| ForEachReplicationSystem(TFunctionRef< void(UReplicationSystem *)> Function) | UE::Net::FReplicationSystemUtil | static |
| ForEachServerBridge(const UWorld *World, TFunctionRef< void(UEngineReplicationBridge *)> Function) | UE::Net::FReplicationSystemUtil | inlinestatic |
| ForEachServerSystem(const UWorld *World, TFunctionRef< void(UReplicationSystem *)> Function) | UE::Net::FReplicationSystemUtil | inlinestatic |
| ForEachServerSystemAndBridge(const UWorld *World, TFunctionRef< void(UReplicationSystem *, UEngineReplicationBridge *Bridge)> Function) | UE::Net::FReplicationSystemUtil | inlinestatic |
| ForEachSystem(const UWorld *World, TFunctionRef< void(UReplicationSystem *)> Function, EType Type=EType::Any) | UE::Net::FReplicationSystemUtil | static |
| ForEachSystemAndBridge(const UWorld *World, TFunctionRef< void(UReplicationSystem *, UEngineReplicationBridge *)> Function, EType Type=EType::Any) | UE::Net::FReplicationSystemUtil | static |
| GetActorReplicationBridge(const AActor *Actor) | UE::Net::FReplicationSystemUtil | static |
| GetActorReplicationBridge(const UNetConnection *NetConnection) | UE::Net::FReplicationSystemUtil | static |
| GetEngineReplicationBridge(const UWorld *World) | UE::Net::FReplicationSystemUtil | static |
| GetNetHandle(const UObject *ReplicatedObject) | UE::Net::FReplicationSystemUtil | static |
| GetReplicationSystem(const AActor *Actor) | UE::Net::FReplicationSystemUtil | static |
| GetReplicationSystem(const UNetDriver *NetDriver) | UE::Net::FReplicationSystemUtil | static |
| GetReplicationSystem(const UWorld *World) | UE::Net::FReplicationSystemUtil | static |
| NotifyActorDormancyChange(UReplicationSystem *ReplicationSystem, AActor *Actor, ENetDormancy OldDormancyState) | UE::Net::FReplicationSystemUtil | static |
| RemoveDependentActor(const AActor *Parent, AActor *Child) | UE::Net::FReplicationSystemUtil | static |
| RemoveSubObjectGroupMembership(const APlayerController *PC, const FName NetGroup) | UE::Net::FReplicationSystemUtil | static |
| SetCullDistanceOverride(const AActor *Actor, float CullDistSqr) | UE::Net::FReplicationSystemUtil | static |
| SetNetConditionForActorComponent(const UActorComponent *SubObject, ELifetimeCondition Condition) | UE::Net::FReplicationSystemUtil | static |
| SetNetConditionForActorSubObject(const AActor *Actor, UObject *SubObject, ELifetimeCondition NetCondition) | UE::Net::FReplicationSystemUtil | static |
| SetPollFrequency(const UObject *Object, float PollFrequency) | UE::Net::FReplicationSystemUtil | static |
| SetReplicationCondition(FNetHandle NetHandle, EReplicationCondition Condition, bool bEnableCondition) | UE::Net::FReplicationSystemUtil | static |
| SetStaticPriority(const AActor *Actor, float Priority) | UE::Net::FReplicationSystemUtil | static |
| StartReplicatingActor(AActor *Actor) | UE::Net::FReplicationSystemUtil | static |
| StartReplicatingActorComponent(const AActor *Actor, UActorComponent *ActorComponent) | UE::Net::FReplicationSystemUtil | static |
| StartReplicatingActorComponentSubObject(UActorComponent *ActorComponent, UObject *SubObject, ELifetimeCondition Condition) | UE::Net::FReplicationSystemUtil | static |
| StartReplicatingActorsInWorldForNetDriver(UWorld *World, UNetDriver *NetDriver) | UE::Net::FReplicationSystemUtil | static |
| StartReplicatingActorSubObject(const AActor *Actor, UObject *SubObject, ELifetimeCondition NetCondition) | UE::Net::FReplicationSystemUtil | static |
| StopReplicatingActor(AActor *Actor, const FStopReplicatingActorParams &StopReplicatingActorParams) | UE::Net::FReplicationSystemUtil | static |
| StopReplicatingActorComponent(UActorComponent *SubObject) | UE::Net::FReplicationSystemUtil | static |
| StopReplicatingActorComponentSubObject(UActorComponent *ActorComponent, UObject *SubObject) | UE::Net::FReplicationSystemUtil | static |
| StopReplicatingActorSubObject(const AActor *Actor, UObject *SubObject) | UE::Net::FReplicationSystemUtil | static |
| UpdateSubObjectGroupMemberships(const UObject *SubObject, const UWorld *World) | UE::Net::FReplicationSystemUtil | static |
| UpdateSubObjectGroupMemberships(const APlayerController *PC) | UE::Net::FReplicationSystemUtil | static |