| ActorReplicatorSet | UE::Net::Private::FDormantReplicatorHolder | |
| CleanupAllReplicatorsOfActor(AActor *DormantActor) | UE::Net::Private::FDormantReplicatorHolder | |
| CleanupStaleObjects(FNetworkObjectList &NetworkObjectList, UObject *ReferenceOwner) | UE::Net::Private::FDormantReplicatorHolder | |
| ClearFlushedObjectsForActor(AActor *Actor) | UE::Net::Private::FDormantReplicatorHolder | |
| CountBytes(FArchive &Ar) const | UE::Net::Private::FDormantReplicatorHolder | |
| CreateAndStoreReplicator(AActor *DormantActor, UObject *ReplicatedObject, bool &bOverwroteExistingReplicator) | UE::Net::Private::FDormantReplicatorHolder | |
| DoesReplicatorExist(AActor *DormantActor, UObject *ReplicatedObject) const | UE::Net::Private::FDormantReplicatorHolder | |
| EmptySet() | UE::Net::Private::FDormantReplicatorHolder | |
| FActorReplicatorSet typedef | UE::Net::Private::FDormantReplicatorHolder | |
| FindAndRemoveReplicator(AActor *DormantActor, UObject *ReplicatedObject) | UE::Net::Private::FDormantReplicatorHolder | |
| FindFlushedObjectsForActor(AActor *Actor) | UE::Net::Private::FDormantReplicatorHolder | |
| FindOrAddFlushedObjectsForActor(AActor *Actor) | UE::Net::Private::FDormantReplicatorHolder | |
| FindReplicator(AActor *DormantActor, UObject *ReplicatedObject) | UE::Net::Private::FDormantReplicatorHolder | |
| FlushedObjectMap | UE::Net::Private::FDormantReplicatorHolder | |
| ForEachDormantReplicator(UE::Net::FExecuteForEachDormantReplicator Function) | UE::Net::Private::FDormantReplicatorHolder | |
| ForEachDormantReplicatorOfActor(AActor *DormantActor, UE::Net::FExecuteForEachDormantReplicator Function) | UE::Net::Private::FDormantReplicatorHolder | |
| RemoveStoredReplicator(AActor *DormantActor, FObjectKey ReplicatedObjectKey) | UE::Net::Private::FDormantReplicatorHolder | |
| StoreReplicator(AActor *DormantActor, UObject *ReplicatedObject, const TSharedRef< FObjectReplicator > &ObjectReplicator) | UE::Net::Private::FDormantReplicatorHolder | |