UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::ReferenceChainSearch::FMinimalReferenceSearch Member List

This is the complete list of members for UE::ReferenceChainSearch::FMinimalReferenceSearch, including all inherited members.

AllThreadDataUE::ReferenceChainSearch::TReferenceSearchBase< FMinimalReferenceSearch >
bParallelUE::ReferenceChainSearch::FMinimalReferenceSearchstatic
CollectAllReferences(bool bGCOnly)UE::ReferenceChainSearch::TReferenceSearchBase< FMinimalReferenceSearch >inline
CollectReferencesFromObject(UObject *FromObject)UE::ReferenceChainSearch::TReferenceSearchBase< FMinimalReferenceSearch >inline
FMinimalReferenceSearch(FPolicyUObjectHeap &InPolicy)UE::ReferenceChainSearch::FMinimalReferenceSearchinline
FoundTargetsUE::ReferenceChainSearch::FMinimalReferenceSearch
GetAllocatedSize() constUE::ReferenceChainSearch::FMinimalReferenceSearchinline
HandleObjectReference(UE::GC::FWorkerContext &Context, int32 ThreadIndex, UObject *Object, UObject *ReferencingObject, UE::GC::FTokenId TokenIndex, UE::GC::EOrigin TokenType)UE::ReferenceChainSearch::FMinimalReferenceSearchinline
MergeGraph(TArray< TConstArrayView< FVertex > > &OutMergedEdgeLists)UE::ReferenceChainSearch::FMinimalReferenceSearchinline
PolicyUE::ReferenceChainSearch::TReferenceSearchBase< FMinimalReferenceSearch >
SetNumThreads(int32 InNumThreads, int32 NumberOfObjectsPerThread, int32 GlobalStartIndex, int32 MaxNumberOfObjects, int32 ObjectReferencerIndex)UE::ReferenceChainSearch::TReferenceSearchBase< FMinimalReferenceSearch >inline
ShouldSkipReferencer(int32 ThreadIndex, UObject *Object)UE::ReferenceChainSearch::FMinimalReferenceSearchinline
Super typedefUE::ReferenceChainSearch::FMinimalReferenceSearch
TargetObjectsUE::ReferenceChainSearch::FMinimalReferenceSearch
TReferenceSearchBase(FPolicyUObjectHeap &InPolicy)UE::ReferenceChainSearch::TReferenceSearchBase< FMinimalReferenceSearch >inline