UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
UE::ReferenceChainSearch::FReferenceInfoSearch Member List

This is the complete list of members for UE::ReferenceChainSearch::FReferenceInfoSearch, including all inherited members.

AllThreadDataUE::ReferenceChainSearch::TReferenceSearchBase< FReferenceInfoSearch >
CollectAllReferences(bool bGCOnly)UE::ReferenceChainSearch::TReferenceSearchBase< FReferenceInfoSearch >inline
CollectReferencesFromObject(UObject *FromObject)UE::ReferenceChainSearch::TReferenceSearchBase< FReferenceInfoSearch >inline
FReferenceInfoSearch(FPolicyUObjectHeap &InPolicy, const TMap< const UObject *, FGCObjectInfo * > &InObjectToInfoMap)UE::ReferenceChainSearch::FReferenceInfoSearchinline
GetAllocatedSize() constUE::ReferenceChainSearch::TReferenceSearchBase< FReferenceInfoSearch >inline
HandleObjectReference(UE::GC::FWorkerContext &Context, int32 ThreadIndex, UObject *Object, UObject *ReferencingObject, UE::GC::FMemberId MemberId, UE::GC::EOrigin Origin)UE::ReferenceChainSearch::FReferenceInfoSearchinline
ObjectToInfoMapUE::ReferenceChainSearch::FReferenceInfoSearch
PolicyUE::ReferenceChainSearch::TReferenceSearchBase< FReferenceInfoSearch >
ReferenceInfoMapUE::ReferenceChainSearch::FReferenceInfoSearch
Reset(TMap< FVertex, FReferenceChainSearch::FObjectReferenceInfo > *InReferenceInfoMap)UE::ReferenceChainSearch::FReferenceInfoSearchinline
SetNumThreads(int32 InNumThreads, int32 NumberOfObjectsPerThread, int32 GlobalStartIndex, int32 MaxNumberOfObjects, int32 ObjectReferencerIndex)UE::ReferenceChainSearch::TReferenceSearchBase< FReferenceInfoSearch >inline
Super typedefUE::ReferenceChainSearch::FReferenceInfoSearch
TReferenceSearchBase(FPolicyUObjectHeap &InPolicy)UE::ReferenceChainSearch::TReferenceSearchBase< FReferenceInfoSearch >inline