UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
syms_msf.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2/* date = May 4th 2021 1:54 pm */
3
4#ifndef SYMS_MSF_H
5#define SYMS_MSF_H
6
8// NOTE(allen): MSF Format Types
9
10#define SYMS_MSF_INVALID_STREAM_NUMBER SYMS_U16_MAX
12
13SYMS_READ_ONLY SYMS_GLOBAL char syms_msf20_magic[] = "Microsoft C/C++ program database 2.00\r\n\x1aJG\0\0";
14SYMS_READ_ONLY SYMS_GLOBAL char syms_msf70_magic[] = "Microsoft C/C++ MSF 7.00\r\n\032DS\0\0";
15
16#define SYMS_MSF20_MAGIC_SIZE 44
17#define SYMS_MSF70_MAGIC_SIZE 32
18#define SYMS_MSF_MAX_MAGIC_SIZE 44
19
28
37
38#endif //SYMS_MSF_H
Definition syms_msf.h:20
SYMS_U16 block_count
Definition syms_msf.h:23
SYMS_U16 free_block_map_block
Definition syms_msf.h:22
SYMS_U32 block_size
Definition syms_msf.h:21
SYMS_U16 directory_map
Definition syms_msf.h:26
SYMS_U32 directory_size
Definition syms_msf.h:24
SYMS_U32 unknown
Definition syms_msf.h:25
Definition syms_msf.h:29
SYMS_U32 block_size
Definition syms_msf.h:30
SYMS_U32 free_block_map_block
Definition syms_msf.h:31
SYMS_U32 block_count
Definition syms_msf.h:32
SYMS_U32 unknown
Definition syms_msf.h:34
SYMS_U32 directory_super_map
Definition syms_msf.h:35
SYMS_U32 directory_size
Definition syms_msf.h:33
#define SYMS_READ_ONLY
Definition syms_base.h:57
#define SYMS_GLOBAL
Definition syms_base.h:42
uint32_t SYMS_U32
Definition syms_crt_overrides.h:38
uint16_t SYMS_U16
Definition syms_crt_overrides.h:37
SYMS_READ_ONLY SYMS_GLOBAL char syms_msf20_magic[]
Definition syms_msf.h:13
SYMS_READ_ONLY SYMS_GLOBAL char syms_msf70_magic[]
Definition syms_msf.h:14
SYMS_U16 SYMS_MsfStreamNumber
Definition syms_msf.h:11