UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
AIModule.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
7#include "AI/AISystemBase.h"
8#if WITH_EDITOR
9#include "AssetTypeCategories.h"
10#endif // WITH_EDITOR
11
16{
17
18public:
19
26 static inline IAIModule& Get()
27 {
28 return FModuleManager::LoadModuleChecked< IAIModule >( "AIModule" );
29 }
30
36 static inline bool IsAvailable()
37 {
38 return FModuleManager::Get().IsModuleLoaded( "AIModule" );
39 }
40
41#if WITH_EDITOR
42 UE_DEPRECATED(5.3, "Should use a UAssetDefinitionDefault and return EAssetCategoryPaths::AI instead.")
44#endif // WITH_EDITOR
45};
46
#define UE_DEPRECATED(Version, Message)
Definition CoreMiscDefines.h:302
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
CORE_API bool IsModuleLoaded(const FName InModuleName) const
Definition ModuleManager.cpp:347
static CORE_API FModuleManager & Get()
Definition ModuleManager.cpp:199
Definition AIModule.h:16
static IAIModule & Get()
Definition AIModule.h:26
static bool IsAvailable()
Definition AIModule.h:36
Definition AISystemBase.h:76