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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <AIModule.h>
Inheritance diagram for IAIModule:Static Public Member Functions | |
| static IAIModule & | Get () |
| static bool | IsAvailable () |
Additional Inherited Members | |
Public Member Functions inherited from IAISystemModule | |
| virtual UAISystemBase * | CreateAISystemInstance (UWorld *World)=0 |
Public Member Functions inherited from IModuleInterface | |
| virtual | ~IModuleInterface () |
| virtual void | StartupModule () |
| virtual void | PreUnloadCallback () |
| virtual void | PostLoadCallback () |
| virtual void | ShutdownModule () |
| virtual bool | SupportsDynamicReloading () |
| virtual bool | SupportsAutomaticShutdown () |
| virtual bool | IsGameModule () const |
The public interface to this module
Singleton-like access to this module's interface. This is just for convenience! Beware of calling this during the shutdown phase, though. Your module might have been unloaded already.
Checks to see if this module is loaded and ready. It is only valid to call Get() if IsAvailable() returns true.