11#include "AIPerceptionStimuliSourceComponent.generated.h"
20 UPROPERTY(EditAnywhere, Category = "AI Perception", BlueprintReadOnly, config)
25 UPROPERTY(EditAnywhere, Category = "AI Perception", BlueprintReadOnly)
39 UFUNCTION(BlueprintCallable, Category =
"AI|Perception")
43 UFUNCTION(BlueprintCallable, Category = "AI|Perception")
47 UFUNCTION(BlueprintCallable, Category = "AI|Perception")
51 UFUNCTION(BlueprintCallable, Category = "AI|Perception")
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UFUNCTION(...)
Definition ObjectMacros.h:745
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition UObjectGlobals.h:1292
Definition SubclassOf.h:30
Definition ActorComponent.h:152
Definition UnrealType.h:6865