UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
AIPerceptionStimuliSourceComponent.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
10
11#include "AIPerceptionStimuliSourceComponent.generated.h"
12
14UCLASS(ClassGroup = AI, HideCategories = (Activation, Collision), meta = (BlueprintSpawnableComponent), config = Game, MinimalAPI)
16{
18
20 UPROPERTY(EditAnywhere, Category = "AI Perception", BlueprintReadOnly, config)
22
24
25 UPROPERTY(EditAnywhere, Category = "AI Perception", BlueprintReadOnly)
27
28 AIMODULE_API virtual void OnRegister() override;
29public:
30
32
33#if WITH_EDITOR
34 AIMODULE_API virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) override;
35#endif // WITH_EDITOR
36
39 UFUNCTION(BlueprintCallable, Category = "AI|Perception")
41
43 UFUNCTION(BlueprintCallable, Category = "AI|Perception")
45
47 UFUNCTION(BlueprintCallable, Category = "AI|Perception")
49
51 UFUNCTION(BlueprintCallable, Category = "AI|Perception")
53};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UFUNCTION(...)
Definition ObjectMacros.h:745
#define UCLASS(...)
Definition ObjectMacros.h:776
uint32_t uint32
Definition binka_ue_file_header.h:6
Definition UObjectGlobals.h:1292
Definition Array.h:670
Definition SubclassOf.h:30
Definition AISense.h:21
Definition ActorComponent.h:152
Definition UnrealType.h:6865