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| constexpr EUpdateTransformFlags | operator| (EUpdateTransformFlags Left, EUpdateTransformFlags Right) |
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| constexpr EUpdateTransformFlags | operator& (EUpdateTransformFlags Left, EUpdateTransformFlags Right) |
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| constexpr bool | operator! (EUpdateTransformFlags Value) |
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| constexpr EUpdateTransformFlags | operator~ (EUpdateTransformFlags Value) |
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| EUpdateTransformFlags | SkipPhysicsToEnum (bool bSkipPhysics) |
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| ENGINE_API void | UpdateAllPrimitiveSceneInfosForSingleComponent (UActorComponent *InComponent, TSet< FSceneInterface * > *InScenesToUpdateAllPrimitiveSceneInfosForBatching=nullptr) |
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| ENGINE_API void | UpdateAllPrimitiveSceneInfosForSingleComponentInterface (IPrimitiveComponent *InComponent, TSet< FSceneInterface * > *InScenesToUpdateAllPrimitiveSceneInfosForBatching=nullptr) |
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| ENGINE_API void | UpdateAllPrimitiveSceneInfosForScenes (TSet< FSceneInterface * > ScenesToUpdateAllPrimitiveSceneInfos) |
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| | DECLARE_DYNAMIC_MULTICAST_SPARSE_DELEGATE_TwoParams (FActorComponentActivatedSignature, UActorComponent, OnComponentActivated, UActorComponent *, Component, bool, bReset) |
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| | DECLARE_DYNAMIC_MULTICAST_SPARSE_DELEGATE_OneParam (FActorComponentDeactivateSignature, UActorComponent, OnComponentDeactivated, UActorComponent *, Component) |
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| | DECLARE_MULTICAST_DELEGATE_OneParam (FActorComponentGlobalCreatePhysicsSignature, UActorComponent *) |
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| | DECLARE_MULTICAST_DELEGATE_OneParam (FActorComponentGlobalDestroyPhysicsSignature, UActorComponent *) |
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◆ EUpdateTransformFlags
Information about how to update transform when something is moved
| Enumerator |
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| None | Default options
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| SkipPhysicsUpdate | Don't update the underlying physics
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| PropagateFromParent | The update is coming as a result of the parent updating (i.e. not called directly)
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| OnlyUpdateIfUsingSocket | Only update child transform if attached to parent via a socket
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◆ DECLARE_DYNAMIC_MULTICAST_SPARSE_DELEGATE_OneParam()
◆ DECLARE_DYNAMIC_MULTICAST_SPARSE_DELEGATE_TwoParams()
◆ DECLARE_MULTICAST_DELEGATE_OneParam() [1/2]
◆ DECLARE_MULTICAST_DELEGATE_OneParam() [2/2]
◆ operator!()
◆ operator&()
◆ operator|()
◆ operator~()
◆ SkipPhysicsToEnum()
Converts legacy bool into the SkipPhysicsUpdate bitflag
◆ UpdateAllPrimitiveSceneInfosForScenes()
◆ UpdateAllPrimitiveSceneInfosForSingleComponent()
◆ UpdateAllPrimitiveSceneInfosForSingleComponentInterface()
◆ GEnableDeferredPhysicsCreation