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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "CoreTypes.h"#include "Containers/Array.h"#include "Math/Color.h"#include "UObject/NameTypes.h"Go to the source code of this file.
Classes | |
| struct | FForceFeedbackValues |
| struct | FHapticFeedbackBuffer |
| struct | FHapticFeedbackValues |
| struct | FInputDeviceProperty |
| struct | FInputDeviceGyroAutoCalibrationProperty |
| struct | FInputDeviceLightColorProperty |
| struct | FInputDeviceTriggerProperty |
| struct | FInputDeviceTriggerResetProperty |
| struct | FInputDeviceTriggerFeedbackProperty |
| struct | FInputDeviceTriggerResistanceProperty |
| struct | FInputDeviceTriggerVibrationProperty |
| struct | FInputDeviceAnalogStickProperty |
| struct | FInputDeviceAnalogStickDeadZoneProperty |
| struct | FInputDeviceTriggerDynamicReleaseDeadZoneProperty |
| class | IInputInterface |
Enumerations | |
| enum class | FForceFeedbackChannelType { LEFT_LARGE , LEFT_SMALL , RIGHT_LARGE , RIGHT_SMALL } |
| enum class | EInputDeviceTriggerMask : uint8 { None = 0x00 , Left = 0x01 , Right = 0x02 , All = Left | Right } |
| enum class | EInputDeviceAnalogStickMask : uint8 { None = 0x00 , Left = 0x01 , Right = 0x02 } |
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Represents input device analog sticks that are available
NOTE: Make sure to keep this type in sync with the reflected version in NoExportTypes.h!
| Enumerator | |
|---|---|
| None | |
| Left | |
| Right | |
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Represents input device triggers that are available
NOTE: Make sure to keep this type in sync with the reflected version in NoExportTypes.h!
| Enumerator | |
|---|---|
| None | |
| Left | |
| Right | |
| All | |
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