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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "PixelFormat.h"#include "Misc/FallbackStruct.h"#include "Misc/Guid.h"#include "Misc/DateTime.h"#include "Misc/Timespan.h"#include "Misc/FrameRate.h"#include "Misc/FrameTime.h"#include "Misc/QualifiedFrameTime.h"#include "Misc/FrameNumber.h"#include "Misc/Timecode.h"#include "UObject/TopLevelAssetPath.h"#include "UObject/SoftObjectPath.h"#include "UObject/PropertyAccessUtil.h"#include "Serialization/TestUndeclaredScriptStructObjectReferences.h"#include "Math/InterpCurvePoint.h"#include "Math/UnitConversion.h"#include "Math/Vector.h"#include "Math/Vector4.h"#include "Math/Vector2D.h"#include "Math/TwoVectors.h"#include "Math/Plane.h"#include "Math/Rotator.h"#include "Math/Quat.h"#include "Math/IntPoint.h"#include "Math/IntVector.h"#include "Math/Color.h"#include "Math/Box.h"#include "Math/Box2D.h"#include "Math/BoxSphereBounds.h"#include "Math/OrientedBox.h"#include "Math/Matrix.h"#include "Math/ScalarRegister.h"#include "Math/RandomStream.h"#include "Math/RangeBound.h"#include "Math/Interval.h"#include "Math/Sphere.h"#include "Internationalization/PolyglotTextData.h"#include "AssetRegistry/ARFilter.h"#include "AssetRegistry/AssetBundleData.h"#include "AssetRegistry/AssetData.h"Go to the source code of this file.
Macros | |
| #define | CPP 1 |
| #define CPP 1 |