122UENUM(BlueprintType, meta=(ScriptName=
"AxisType"))
540USTRUCT(
immutable, noexport, BlueprintType, BlueprintInternalUseOnly,
IsAlwaysAccessible, HasDefaults,
HasNoOpConstructor,
IsCoreType, meta = (
ScriptDefaultMake,
ScriptDefaultBreak, HasNativeMake =
"/Script/Engine.KismetMathLibrary.MakeVector", HasNativeBreak =
"/Script/Engine.KismetMathLibrary.BreakVector"))
577 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category =
Vector, SaveGame)
580 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category =
Vector, SaveGame)
583 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category =
Vector, SaveGame)
592USTRUCT(
immutable, noexport, BlueprintType, BlueprintInternalUseOnly,
IsAlwaysAccessible, HasDefaults,
HasNoOpConstructor,
IsCoreType, meta = (
ScriptDefaultMake,
ScriptDefaultBreak, HasNativeMake =
"/Script/Engine.KismetMathLibrary.MakeVector4", HasNativeBreak =
"/Script/Engine.KismetMathLibrary.BreakVector4"))
633USTRUCT(
immutable, noexport, BlueprintType,
IsAlwaysAccessible, HasDefaults,
HasNoOpConstructor,
IsCoreType, meta = (
ScriptDefaultMake,
ScriptDefaultBreak, HasNativeMake =
"/Script/Engine.KismetMathLibrary.MakeVector4", HasNativeBreak =
"/Script/Engine.KismetMathLibrary.BreakVector4"))
654USTRUCT(
immutable, noexport, BlueprintType, BlueprintInternalUseOnly,
IsAlwaysAccessible, HasDefaults,
HasNoOpConstructor,
IsCoreType, meta = (
ScriptDefaultMake,
ScriptDefaultBreak, HasNativeMake=
"/Script/Engine.KismetMathLibrary.MakeVector2D", HasNativeMake =
"/Script/Engine.KismetMathLibrary.MakeVector2D", HasNativeBreak =
"/Script/Engine.KismetMathLibrary.BreakVector2D"))
733 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category =
Plane, SaveGame)
747 UPROPERTY(EditAnywhere, Category = Ray, SaveGame)
750 UPROPERTY(EditAnywhere, Category = Ray, SaveGame)
761 UPROPERTY(EditAnywhere, Category = Ray, SaveGame)
764 UPROPERTY(EditAnywhere, Category = Ray, SaveGame)
775 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Ray, SaveGame)
778 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = Ray, SaveGame)
788USTRUCT(
immutable, noexport, BlueprintType, BlueprintInternalUseOnly,
IsAlwaysAccessible, HasDefaults,
HasNoOpConstructor,
IsCoreType, meta = (
ScriptDefaultMake,
ScriptDefaultBreak, HasNativeMake =
"/Script/Engine.KismetMathLibrary.MakeRotator", HasNativeBreak =
"/Script/Engine.KismetMathLibrary.BreakRotator"))
832 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=
Rotator, SaveGame, meta=(DisplayName=
"Y"))
836 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=
Rotator, SaveGame, meta=(DisplayName="
Z"))
840 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=
Rotator, SaveGame, meta=(DisplayName="
X"))
857 UPROPERTY(EditAnywhere, Category =
Sphere, SaveGame, meta = (DisplayName =
"Radius"))
871 UPROPERTY(EditAnywhere, Category =
Sphere, SaveGame, meta = (DisplayName =
"Radius"))
881 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category =
Sphere, SaveGame)
884 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category =
Sphere, SaveGame, meta = (DisplayName =
"Radius"))
894USTRUCT(
immutable, noexport, BlueprintType, BlueprintInternalUseOnly,
IsAlwaysAccessible, HasDefaults,
HasNoOpConstructor,
IsCoreType, meta = (
ScriptDefaultMake,
ScriptDefaultBreak, HasNativeMake = "/
Script/
Engine.
KismetMathLibrary.MakeQuat", HasNativeBreak = "/
Script/
Engine.
KismetMathLibrary.BreakQuat"))
941 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category =
Quat, SaveGame)
944 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category =
Quat, SaveGame)
947 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category =
Quat, SaveGame)
950 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category =
Quat, SaveGame)
1482 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=
Color, SaveGame, meta=(ClampMin=
"0", ClampMax=
"255"))
1485 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=
Color, SaveGame, meta=(ClampMin="0", ClampMax="255"))
1488 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=
Color, SaveGame, meta=(ClampMin="0", ClampMax="255"))
1491 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=
Color, SaveGame, meta=(ClampMin="0", ClampMax="255"))
1524 UPROPERTY(EditAnywhere, Category =
Box, SaveGame, meta=(EditCondition=
"IsValid"))
1542 UPROPERTY(EditAnywhere, Category =
Box, SaveGame, meta=(EditCondition=
"IsValid"))
1559 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=
Box, SaveGame, meta=(EditCondition=
"IsValid"))
1562 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=
Box, SaveGame, meta=(EditCondition="
IsValid"))
1565 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=
Box, SaveGame, meta=(ScriptName="
IsValid"))
1576 UPROPERTY(EditAnywhere, Category=Box2D, SaveGame, meta=(EditCondition=
"bIsValid"))
1579 UPROPERTY(EditAnywhere, Category=Box2D, SaveGame, meta=(EditCondition="bIsValid"))
1582 UPROPERTY(EditAnywhere, Category=Box2D, SaveGame, meta=(ScriptName="bIsValid"))
1611 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=Box2D, SaveGame, meta=(EditCondition=
"bIsValid"))
1614 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=Box2D, SaveGame, meta=(EditCondition="bIsValid"))
1617 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=Box2D, SaveGame, meta=(ScriptName="bIsValid"))
1658 double SphereRadius;
1689 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=OrientedBox, SaveGame)
1693 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=OrientedBox, SaveGame)
1697 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=OrientedBox, SaveGame)
1701 UPROPERTY(EditAnywhere, BlueprintReadOnly, Category=OrientedBox, SaveGame)
1705 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=OrientedBox, SaveGame)
1709 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=OrientedBox, SaveGame)
1713 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=OrientedBox, SaveGame)
1766 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category =
Matrix, SaveGame)
1769 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category =
Matrix, SaveGame)
1772 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category =
Matrix, SaveGame)
1775 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category =
Matrix, SaveGame)
1797 float ArriveTangent;
1813USTRUCT(noexport, BlueprintType)
1826 float LoopKeyOffset;
1861USTRUCT(noexport, BlueprintType)
1874 float LoopKeyOffset;
1909USTRUCT(noexport, BlueprintType)
1922 float LoopKeyOffset;
1942 FQuat ArriveTangent;
1957USTRUCT(noexport, BlueprintType)
1970 float LoopKeyOffset;
2005USTRUCT(noexport, BlueprintType)
2018 float LoopKeyOffset;
2053USTRUCT(noexport, BlueprintType)
2066 float LoopKeyOffset;
2073USTRUCT(
immutable, noexport, BlueprintType, BlueprintInternalUseOnly,
IsAlwaysAccessible, HasDefaults,
IsCoreType, meta = (
ScriptDefaultMake,
ScriptDefaultBreak, HasNativeMake =
"/Script/Engine.KismetMathLibrary.MakeTransform", HasNativeBreak =
"/Script/Engine.KismetMathLibrary.BreakTransform"))
2113USTRUCT(noexport, BlueprintType,
IsAlwaysAccessible, HasDefaults,
IsCoreType, meta=(HasNativeMake=
"/Script/Engine.KismetMathLibrary.MakeTransform", HasNativeBreak=
"/Script/Engine.KismetMathLibrary.BreakTransform"))
2133USTRUCT(noexport, BlueprintType,
IsAlwaysAccessible, HasDefaults,
HasNoOpConstructor, meta = (HasNativeMake =
"/Script/Engine.KismetMathLibrary.MakeRandomStream", HasNativeBreak =
"/Script/Engine.KismetMathLibrary.BreakRandomStream"))
2164 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category=FrameNumber)
2172USTRUCT(noexport, BlueprintType, meta=(HasNativeMake=
"/Script/Engine.KismetMathLibrary.MakeFrameRate", HasNativeBreak=
"/Script/Engine.KismetMathLibrary.BreakFrameRate"))
2189USTRUCT(noexport, BlueprintType)
2193 UPROPERTY(BlueprintReadWrite, Category=FrameTime)
2198 UPROPERTY(BlueprintReadWrite, Category=FrameTime, meta=(AllowPrivateAccess=
"true"))
2222USTRUCT(noexport, BlueprintType)
2242 bool bDropFrameFormat;
2249USTRUCT(
immutable, noexport, BlueprintType,
IsAlwaysAccessible, HasDefaults, meta=(HasNativeMake=
"/Script/Engine.KismetMathLibrary.MakeTimespan", HasNativeBreak=
"/Script/Engine.KismetMathLibrary.BreakTimespan"))
2260USTRUCT(noexport, BlueprintType)
2306USTRUCT(noexport, BlueprintType)
2311 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=Range, meta=(AllowPrivateAccess=
"true"))
2315 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=Range, meta=(AllowPrivateAccess="
true"))
2324USTRUCT(noexport, BlueprintType)
2329 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=Range, meta=(AllowPrivateAccess=
"true"))
2333 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=Range, meta=(AllowPrivateAccess="
true"))
2343USTRUCT(noexport, BlueprintType)
2348 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=Range, meta=(AllowPrivateAccess=
"true"))
2352 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=Range, meta=(AllowPrivateAccess="
true"))
2361USTRUCT(noexport, BlueprintType)
2366 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=Range, meta=(AllowPrivateAccess=
"true"))
2370 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=Range, meta=(AllowPrivateAccess="
true"))
2379USTRUCT(noexport, BlueprintType)
2384 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=Range, meta=(AllowPrivateAccess=
"true"))
2388 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=Range, meta=(AllowPrivateAccess="
true"))
2397USTRUCT(noexport, BlueprintType)
2402 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=Range, meta=(AllowPrivateAccess=
"true"))
2406 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=Range, meta=(AllowPrivateAccess="
true"))
2415USTRUCT(noexport, BlueprintType)
2419 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=Range, meta=(AllowPrivateAccess=
"true"))
2422 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=Range, meta=(AllowPrivateAccess="
true"))
2431USTRUCT(noexport, BlueprintType)
2435 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=Range, meta=(AllowPrivateAccess=
"true"))
2438 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=Range, meta=(AllowPrivateAccess="
true"))
2446USTRUCT(noexport, BlueprintType)
2450 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=Interval)
2454 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=Interval)
2462USTRUCT(noexport, BlueprintType)
2466 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=Interval)
2470 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category=Interval)
2487USTRUCT(noexport, BlueprintType)
2502 FString NativeCulture;
2523 FString NativeString;
2537 bool bIsMinimalPatch;
2597USTRUCT(noexport, BlueprintType)
2604 int32 InternalId = -1;
2614USTRUCT(noexport, BlueprintType)
2621 int32 InternalId = -1;
2738USTRUCT(noexport, BlueprintType)
2770USTRUCT(noexport, BlueprintType)
2782USTRUCT(noexport, BlueprintType)
2797USTRUCT(noexport, BlueprintType)
2807USTRUCT(noexport, BlueprintType)
2829USTRUCT(noexport, BlueprintType)
2847USTRUCT(noexport, BlueprintType)
2859USTRUCT(noexport, BlueprintType)
2871USTRUCT(noexport, BlueprintType)
2886USTRUCT(noexport, BlueprintType)
EAutomationEventType
Definition AutomationEvent.h:10
EInputDeviceConnectionState
Definition CoreMiscDefines.h:594
constexpr FPlatformUserId PLATFORMUSERID_NONE
Definition CoreMiscDefines.h:516
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
return true
Definition ExternalRpcRegistry.cpp:601
EInterpCurveMode
Definition InterpCurvePoint.h:16
@ CIM_CurveAutoClamped
Definition InterpCurvePoint.h:35
@ CIM_Linear
Definition InterpCurvePoint.h:18
@ CIM_CurveUser
Definition InterpCurvePoint.h:28
@ CIM_Constant
Definition InterpCurvePoint.h:25
@ CIM_CurveAuto
Definition InterpCurvePoint.h:22
@ CIM_CurveBreak
Definition InterpCurvePoint.h:31
ELocalizedTextSourceCategory
Definition LocalizedTextSourceTypes.h:19
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UMETA(...)
Definition ObjectMacros.h:747
#define UENUM(...)
Definition ObjectMacros.h:749
#define USTRUCT(...)
Definition ObjectMacros.h:746
USkinnedMeshComponent float
Definition SkinnedMeshComponent.h:60
EDataValidationResult
Definition UObjectGlobals.h:4225
EUnit
Definition UnitConversion.h:19
@ GramsPerCubicCentimeter
@ KilogramCentimetersSquaredPerSecondSquared
@ CentimetersPerSecondSquared
@ KilogramCentimetersPerSecondSquared
@ KilogramsPerCubicCentimeter
Definition Engine.Build.cs:7
Definition InterpCurvePoint.h:51
Definition NameTypes.h:617
Definition EnumAsByte.h:22
Definition UnrealString.h.inl:34
Definition GenericPlatformMisc.h:301
Type
Definition GenericPlatformMisc.h:306
@ YesNoYesAllNoAll
Definition GenericPlatformMisc.h:312
@ YesNoYesAll
Definition GenericPlatformMisc.h:314
@ Ok
Definition GenericPlatformMisc.h:307
@ YesNoCancel
Definition GenericPlatformMisc.h:310
@ YesNo
Definition GenericPlatformMisc.h:308
@ YesNoYesAllNoAllCancel
Definition GenericPlatformMisc.h:313
@ CancelRetryContinue
Definition GenericPlatformMisc.h:311
@ OkCancel
Definition GenericPlatformMisc.h:309
Definition GenericPlatformMisc.h:320
Type
Definition GenericPlatformMisc.h:325
@ No
Definition GenericPlatformMisc.h:326
@ Yes
Definition GenericPlatformMisc.h:327
@ Continue
Definition GenericPlatformMisc.h:333
@ Retry
Definition GenericPlatformMisc.h:332
@ YesAll
Definition GenericPlatformMisc.h:328
@ Cancel
Definition GenericPlatformMisc.h:330
@ Ok
Definition GenericPlatformMisc.h:331
@ NoAll
Definition GenericPlatformMisc.h:329
@ ZRotation
Definition Axis.h:38
@ LeftUpForward
Definition Axis.h:50
@ Rotate2D
Definition Axis.h:41
Category
Definition DiffResults.h:63
Definition OutputDevice.h:109
@ UTC
Definition OutputDevice.h:116
@ SinceGStartTime
Definition OutputDevice.h:119
@ GrabHand
Definition ICursor.h:50
@ ResizeSouthWest
Definition ICursor.h:38
@ Crosshairs
Definition ICursor.h:44
@ ResizeLeftRight
Definition ICursor.h:29
@ EyeDropper
Definition ICursor.h:59
@ SlashedCircle
Definition ICursor.h:56
@ TextEditBeam
Definition ICursor.h:26
@ CardinalCross
Definition ICursor.h:41
@ ResizeUpDown
Definition ICursor.h:32
@ ResizeSouthEast
Definition ICursor.h:35
@ GrabHandClosed
Definition ICursor.h:53
Type
Definition PawnAction_Move.h:11
Definition RangeBound.h:13
@ FromEnd
Definition CString.h:39
@ FromStart
Definition CString.h:36
Definition ObjectMacros.h:944
Definition AutomationEvent.h:17
Definition AutomationEvent.h:42
uint8 A
Definition Color.h:492
uint8 G
Definition Color.h:492
uint8 R
Definition Color.h:492
uint8 B
Definition Color.h:492
Definition FallbackStruct.h:7
Definition FrameRate.h:21
Definition FrameTime.h:16
uint32 D
Definition Guid.h:434
uint32 C
Definition Guid.h:431
uint32 A
Definition Guid.h:425
uint32 B
Definition Guid.h:428
Definition MusicalTime.h:14
Definition OrientedBox.h:13
Definition PackedNormal.h:13
int8 Y
Definition PackedNormal.h:18
int8 W
Definition PackedNormal.h:18
int8 Z
Definition PackedNormal.h:18
int8 X
Definition PackedNormal.h:18
Definition PackedNormal.h:203
uint32 Packed
Definition PackedNormal.h:223
Definition PackedNormal.h:309
Definition RemoteObjectPathName.h:36
Definition PolyglotTextData.h:17
Definition QualifiedFrameTime.h:13
Definition RandomStream.h:20
Definition RemoteObjectTransfer.h:22
Definition RemoteObjectTransfer.h:30
Definition RemoteObjectTypes.h:212
Definition RemoteObjectPathName.h:73
Definition RemoteObjectTransfer.h:173
Definition RemoteObjectPathName.h:11
Definition RemoteObjectTypes.h:49
Definition RemoteExecutor.h:14
Definition RemoteExecutor.h:53
Definition TwoVectors.h:15
FVector v1
Definition TwoVectors.h:19
FVector v2
Definition TwoVectors.h:22