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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include "CoreTypes.h"#include "Math/MathFwd.h"#include "Math/UnrealMathUtility.h"#include "Containers/UnrealString.h"#include "Misc/Parse.h"#include "Misc/LargeWorldCoordinatesSerializer.h"#include "Logging/LogMacros.h"#include "Math/Vector.h"#include "Math/VectorRegister.h"#include "UObject/ObjectVersion.h"Go to the source code of this file.
Classes | |
| struct | UE::Math::TRotator< T > |
| struct | TCanBulkSerialize< FRotator3f > |
| struct | TIsPODType< FRotator3f > |
| struct | TIsUECoreVariant< FRotator3f > |
| struct | TCanBulkSerialize< FRotator3d > |
| struct | TIsPODType< FRotator3d > |
| struct | TIsUECoreVariant< FRotator3d > |
| struct | TCustomLerp< UE::Math::TRotator< T > > |
Namespaces | |
| namespace | UE |
| namespace | UE::Math |
Functions | |
| FArchive & | UE::Math::operator<< (FArchive &Ar, TRotator< float > &R) |
| FArchive & | UE::Math::operator<< (FArchive &Ar, TRotator< double > &R) |
| template<typename T , typename FArg UE_REQUIRES> | |
| UE_FORCEINLINE_HINT TRotator< T > | UE::Math::operator* (FArg Scale, const TRotator< T > &R) |
| UE_DECLARE_LWC_TYPE (Rotator, 3) | |
| DECLARE_INTRINSIC_TYPE_LAYOUT (FRotator3f) | |
| DECLARE_INTRINSIC_TYPE_LAYOUT (FRotator3d) | |
| DECLARE_INTRINSIC_TYPE_LAYOUT | ( | FRotator3d | ) |
| DECLARE_INTRINSIC_TYPE_LAYOUT | ( | FRotator3f | ) |
| UE_DECLARE_LWC_TYPE | ( | Rotator | , |
| 3 | |||
| ) |