UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
SkinnedAssetCommon.h File Reference
#include "BoneContainer.h"
#include "Components.h"
#include "CoreMinimal.h"
#include "Engine/EngineTypes.h"
#include "UObject/PerPlatformProperties.h"
#include "SkeletalMeshReductionSettings.h"
#include "Animation/SkeletalMeshVertexAttribute.h"
#include "SkinnedAssetCommon.generated.h"

Go to the source code of this file.

Classes

struct  FSectionReference
 
struct  FMorphTargetImportedSourceFileInfo
 
struct  FSkeletalMeshLODInfo
 
struct  FSkeletalMaterial
 

Enumerations

enum class  ESkinCacheUsage : uint8 { Auto = 0 , Disabled = uint8(-1) , Enabled = 1 }
 
enum class  ESkinCacheDefaultBehavior : uint8 { Exclusive = 0 , Inclusive = 1 }
 

Functions

 DECLARE_CYCLE_STAT_EXTERN (TEXT("Cloth Total"), STAT_ClothTotalTime, STATGROUP_Physics, ENGINE_API)
 
 DECLARE_CYCLE_STAT_EXTERN (TEXT("Cloth Writeback"), STAT_ClothWriteback, STATGROUP_Physics, ENGINE_API)
 

Enumeration Type Documentation

◆ ESkinCacheDefaultBehavior

Enumerator
Exclusive 
Inclusive 

◆ ESkinCacheUsage

enum class ESkinCacheUsage : uint8
strong
Enumerator
Auto 
Disabled 
Enabled 

Function Documentation

◆ DECLARE_CYCLE_STAT_EXTERN() [1/2]

DECLARE_CYCLE_STAT_EXTERN ( TEXT("Cloth Total" ,
STAT_ClothTotalTime  ,
STATGROUP_Physics  ,
ENGINE_API   
)

◆ DECLARE_CYCLE_STAT_EXTERN() [2/2]

DECLARE_CYCLE_STAT_EXTERN ( TEXT("Cloth Writeback" ,
STAT_ClothWriteback  ,
STATGROUP_Physics  ,
ENGINE_API   
)