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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <SkinnedAssetCommon.h>
Public Attributes | |
| TObjectPtr< UMaterialInterface > | MaterialInterface |
| FName | MaterialSlotName |
| FMeshUVChannelInfo | UVChannelData |
| TObjectPtr< UMaterialInterface > | OverlayMaterialInterface |
Friends | |
| FArchive & | operator<< (FArchive &Ar, FSkeletalMaterial &Elem) |
| ENGINE_API friend bool | operator== (const FSkeletalMaterial &LHS, const FSkeletalMaterial &RHS) |
| ENGINE_API friend bool | operator== (const FSkeletalMaterial &LHS, const UMaterialInterface &RHS) |
| ENGINE_API friend bool | operator== (const UMaterialInterface &LHS, const FSkeletalMaterial &RHS) |
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| TObjectPtr<UMaterialInterface> FSkeletalMaterial::MaterialInterface |
| FName FSkeletalMaterial::MaterialSlotName |
| TObjectPtr<UMaterialInterface> FSkeletalMaterial::OverlayMaterialInterface |
| FMeshUVChannelInfo FSkeletalMaterial::UVChannelData |
Data used for texture streaming relative to each UV channels.