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UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
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#include <MeshUVChannelInfo.h>
Public Member Functions | |
| FMeshUVChannelInfo () | |
| FMeshUVChannelInfo (ENoInit) | |
| FMeshUVChannelInfo (float DefaultDensity) | |
| bool | IsInitialized () const |
Public Attributes | |
| bool | bInitialized |
| bool | bOverrideDensities |
| float | LocalUVDensities [MAX_TEXCOORDS] |
Friends | |
| ENGINE_API FArchive & | operator<< (FArchive &Ar, FMeshUVChannelInfo &Info) |
The world size for each texcoord mapping. Used by the texture streaming.
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inline |
Default constructor (no initialization).
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inline |
Constructor which initializes all components to zero.
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inline |
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inline |
Returns whether the structure contains any valid LocalUVDensities.
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friend |
| bool FMeshUVChannelInfo::bInitialized |
| bool FMeshUVChannelInfo::bOverrideDensities |
Whether this values was set manually or is auto generated.
| float FMeshUVChannelInfo::LocalUVDensities[MAX_TEXCOORDS] |
The UV density in the mesh, before any transform scaling, in world unit per UV. This value represents the length taken to cover a full UV unit.