UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FMeshUVChannelInfo Struct Reference

#include <MeshUVChannelInfo.h>

Public Member Functions

 FMeshUVChannelInfo ()
 
 FMeshUVChannelInfo (ENoInit)
 
 FMeshUVChannelInfo (float DefaultDensity)
 
bool IsInitialized () const
 

Public Attributes

bool bInitialized
 
bool bOverrideDensities
 
float LocalUVDensities [MAX_TEXCOORDS]
 

Friends

ENGINE_API FArchiveoperator<< (FArchive &Ar, FMeshUVChannelInfo &Info)
 

Detailed Description

The world size for each texcoord mapping. Used by the texture streaming.

Constructor & Destructor Documentation

◆ FMeshUVChannelInfo() [1/3]

FMeshUVChannelInfo::FMeshUVChannelInfo ( )
inline

Default constructor (no initialization).

◆ FMeshUVChannelInfo() [2/3]

FMeshUVChannelInfo::FMeshUVChannelInfo ( ENoInit  )
inline

Constructor which initializes all components to zero.

◆ FMeshUVChannelInfo() [3/3]

FMeshUVChannelInfo::FMeshUVChannelInfo ( float  DefaultDensity)
inline

Member Function Documentation

◆ IsInitialized()

bool FMeshUVChannelInfo::IsInitialized ( ) const
inline

Returns whether the structure contains any valid LocalUVDensities.

Friends And Related Symbol Documentation

◆ operator<<

ENGINE_API FArchive & operator<< ( FArchive Ar,
FMeshUVChannelInfo Info 
)
friend

Member Data Documentation

◆ bInitialized

bool FMeshUVChannelInfo::bInitialized

◆ bOverrideDensities

bool FMeshUVChannelInfo::bOverrideDensities

Whether this values was set manually or is auto generated.

◆ LocalUVDensities

float FMeshUVChannelInfo::LocalUVDensities[MAX_TEXCOORDS]

The UV density in the mesh, before any transform scaling, in world unit per UV. This value represents the length taken to cover a full UV unit.


The documentation for this struct was generated from the following file: