UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
Engine Directory Reference
Directories
Experimental
Files
ActorChannel.h
ActorInstanceHandle.h
ActorInstanceManagerInterface.h
AssetManager.h
AssetManagerSettings.h
AssetManagerTypes.h
AssetUserData.h
Attenuation.h
AutoDestroySubsystem.h
BlendableInterface.h
BlockingVolume.h
Blueprint.h
BlueprintCore.h
BlueprintGeneratedClass.h
BookMark.h
BookMark2D.h
BookmarkBase.h
BoxReflectionCapture.h
Brush.h
BrushBuilder.h
BrushShape.h
CancellableAsyncAction.h
Canvas.h
CanvasRenderTarget2D.h
Channel.h
ChildConnection.h
CloudStorageBase.h
CollisionProfile.h
ComponentDelegateBinding.h
CompositeCurveTable.h
CompositeDataTable.h
Console.h
ContentEncryptionConfig.h
ControlChannel.h
CoreSettings.h
CullDistanceVolume.h
CurveTable.h
DamageEvents.h
DataAsset.h
DataTable.h
DebugCameraController.h
DebugCameraControllerSettings.h
DebugCameraHUD.h
DebugDisplayProperty.h
DecalActor.h
DemoNetConnection.h
DemoNetDriver.h
DemoPendingNetGame.h
DirectionalLight.h
DocumentationActor.h
DPICustomScalingRule.h
DynamicBlueprintBinding.h
Engine.h
EngineBaseTypes.h
EngineCustomTimeStep.h
EngineTypes.h
ExponentialHeightFog.h
ExternalAssetDependencyGatherer.h
ExternalObjectAndActorDependencyGatherer.h
Font.h
FontFace.h
FontImportOptions.h
GameEngine.h
GameInstance.h
GameViewportClient.h
GameViewportDelegates.h
GeneratedBlueprintDelegateBinding.h
GeneratedMeshAreaLight.h
HitResult.h
HLODProxy.h
ImportantToggleSettingInterface.h
InGameAdManager.h
InheritableComponentHandler.h
InputActionDelegateBinding.h
InputAxisDelegateBinding.h
InputAxisKeyDelegateBinding.h
InputDelegateBinding.h
InputKeyDelegateBinding.h
InputTouchDelegateBinding.h
InputVectorAxisDelegateBinding.h
InstancedStaticMesh.h
InterpCurveEdSetup.h
IntSerialization.h
LatentActionManager.h
Level.h
LevelActorContainer.h
LevelBounds.h
LevelScriptActor.h
LevelScriptBlueprint.h
LevelStreaming.h
LevelStreamingAlwaysLoaded.h
LevelStreamingDynamic.h
LevelStreamingGCHelper.h
LevelStreamingPersistent.h
LevelStreamingVolume.h
Light.h
LightMapTexture2D.h
LocalFogVolume.h
LocalPlayer.h
LODActor.h
MapBuildDataRegistry.h
MaterialMerging.h
MemberReference.h
MeshMergeCullingVolume.h
MeshMerging.h
MeshSimplificationSettings.h
MicroTransactionBase.h
NaniteAssemblyData.h
NavigationObjectBase.h
NetConnection.h
NetDriver.h
NetSerialization.h
NetworkDelegates.h
NetworkObjectList.h
NetworkSettings.h
NeuralProfile.h
Note.h
ObjectLibrary.h
ObjectReferencer.h
OverlapResult.h
PackageMapClient.h
PawnIterator.h
PendingNetGame.h
PlanarReflection.h
PlaneReflectionCapture.h
PlatformInterfaceBase.h
PlatformInterfaceWebResponse.h
Player.h
PlayerStartPIE.h
PointLight.h
Polys.h
PoseWatch.h
PoseWatchRenderData.h
PostProcessUtils.h
PostProcessVolume.h
PreviewMeshCollection.h
PrimaryAssetLabel.h
ProxyLODMeshSimplificationSettings.h
RectLight.h
ReflectionCapture.h
RendererSettings.h
ReplicatedState.h
ReplicationDriver.h
RuntimeOptionsBase.h
Scene.h
SceneCapture.h
SceneCapture2D.h
SceneCaptureCube.h
ScriptViewportClient.h
SCS_Node.h
Selection.h
ServerStatReplicator.h
ShadowMapTexture2D.h
SimpleConstructionScript.h
SkeletalMesh.h
SkeletalMeshEditorData.h
SkeletalMeshLODSettings.h
SkeletalMeshSampling.h
SkeletalMeshSimplificationSettings.h
SkeletalMeshSocket.h
SkeletalMeshSourceModel.h
SkinnedAsset.h
SkinnedAssetAsyncCompileUtils.h
SkinnedAssetCommon.h
SkyLight.h
SoftWorldReference.h
SpecularProfile.h
SphereReflectionCapture.h
SplineMeshActor.h
SplineMeshComponentDescriptor.h
SpotLight.h
SpringInterpolator.h
StaticMesh.h
StaticMeshActor.h
StaticMeshSocket.h
StaticMeshSourceData.h
StreamableManager.h
StreamableRenderAsset.h
SubsurfaceProfile.h
SystemTimeTimecodeProvider.h
TargetPoint.h
TextRenderActor.h
Texture.h
Texture2D.h
Texture2DArray.cpp
Texture2DArray.h
Texture2DDynamic.h
TextureAllMipDataProviderFactory.h
TextureCollection.h
TextureCube.h
TextureCubeArray.h
TextureDefines.h
TextureLightProfile.h
TextureLODSettings.h
TextureMipDataProviderFactory.h
TextureRenderTarget.h
TextureRenderTarget2D.h
TextureRenderTarget2DArray.h
TextureRenderTargetCube.h
TextureRenderTargetVolume.h
TextureStreamingTypes.h
TimecodeProvider.h
TimelineTemplate.h
TimerHandle.h
TitleSafeZone.h
TriggerBase.h
TriggerBox.h
TriggerCapsule.h
TriggerSphere.h
TriggerVolume.h
TwitterIntegrationBase.h
UserDefinedEnum.h
UserDefinedStruct.h
UserInterfaceSettings.h
ViewportSplitScreen.h
ViewportStatsSubsystem.h
VirtualTextureCollection.h
VoiceChannel.h
VolumeTexture.h
WindDirectionalSource.h
World.h
WorldComposition.h
WorldInitializationValues.h
Engine
Source
Runtime
Engine
Classes
Engine
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