8#include "SplineMeshActor.generated.h"
15UCLASS(hideCategories = (
Input), showCategories = (
"Input|MouseInput",
"Input|TouchInput"), ConversionRoot, ComponentWrapperClass, meta = (ChildCanTick), MinimalAPI)
31 ENGINE_API virtual void CheckForErrors()
override;
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
return true
Definition ExternalRpcRegistry.cpp:601
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
virtual FString GetDetailedInfoInternal() const
Definition Object.h:215
Definition EngineTypes.h:3787
Definition SplineMeshSceneResources.cpp:56
Definition ObjectPtr.h:488