UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
SplineMeshActor.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
8#include "SplineMeshActor.generated.h"
9
15UCLASS(hideCategories = (Input), showCategories = ("Input|MouseInput", "Input|TouchInput"), ConversionRoot, ComponentWrapperClass, meta = (ChildCanTick), MinimalAPI)
16class ASplineMeshActor : public AActor
17{
19
21 UPROPERTY(Category = SplineMeshActor, VisibleAnywhere, BlueprintReadOnly, meta = (ExposeFunctionCategories = "Mesh,Rendering,Physics,Components|StaticMesh,Components|SplineMesh", AllowPrivateAccess = "true"))
23
24public:
25
27 ENGINE_API void SetMobility(EComponentMobility::Type InMobility);
28
29#if WITH_EDITOR
30 //~ Begin AActor Interface
31 ENGINE_API virtual void CheckForErrors() override;
32 ENGINE_API virtual bool GetReferencedContentObjects(TArray<UObject*>& Objects) const override;
33 //~ End AActor Interface
34#endif // WITH_EDITOR
35
36protected:
37 //~ Begin UObject Interface.
38 ENGINE_API virtual FString GetDetailedInfoInternal() const override;
39 //~ End UObject Interface.
40
41public:
44};
45
46
47
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
return true
Definition ExternalRpcRegistry.cpp:601
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition Actor.h:257
Definition Array.h:670
virtual FString GetDetailedInfoInternal() const
Definition Object.h:215
Definition EngineTypes.h:3787
Definition SplineMeshSceneResources.cpp:56
Definition ObjectPtr.h:488