UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
ProxyLODMeshSimplificationSettings.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
8#include "ProxyLODMeshSimplificationSettings.generated.h"
9
13UCLASS(config = Engine, defaultconfig, meta = (DisplayName = "Hierarchical LOD Mesh Simplification"), MinimalAPI)
15{
17
18public:
19 ENGINE_API virtual FName GetContainerName() const override;
20 ENGINE_API virtual FName GetCategoryName() const override;
21
22 ENGINE_API void SetProxyLODMeshReductionModuleName(FName InProxyLODMeshReductionModuleName);
23
24public:
26 UPROPERTY(config, EditAnywhere, Category = General, meta = (ConsoleVariable = "r.ProxyLODMeshReductionModule", DisplayName = "Hierarchical LOD Mesh Reduction Plugin", ConfigRestartRequired = true))
27 FName ProxyLODMeshReductionModuleName;
28
29 ENGINE_API virtual void PostInitProperties() override;
30#if WITH_EDITOR
31 ENGINE_API virtual void PostEditChangeProperty(struct FPropertyChangedEvent& PropertyChangedEvent) override;
32#endif
33
34};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
@ General
Definition MaterialExpressionFunctionInput.h:41
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition Engine.Build.cs:7
Definition NameTypes.h:617
Definition DeveloperSettings.h:24
Definition ProxyLODMeshSimplificationSettings.h:15
Definition UnrealType.h:6865