8#include "ProxyLODMeshSimplificationSettings.generated.h"
13UCLASS(config =
Engine, defaultconfig, meta = (DisplayName =
"Hierarchical LOD Mesh Simplification"), MinimalAPI)
26 UPROPERTY(config, EditAnywhere, Category =
General, meta = (ConsoleVariable =
"r.ProxyLODMeshReductionModule", DisplayName =
"Hierarchical LOD Mesh Reduction Plugin",
ConfigRestartRequired =
true))
27 FName ProxyLODMeshReductionModuleName;
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition Engine.Build.cs:7
Definition NameTypes.h:617
Definition DeveloperSettings.h:24
Definition ProxyLODMeshSimplificationSettings.h:15
Definition UnrealType.h:6865