11#include "SimpleConstructionScript.generated.h"
22 ENGINE_API static const FString ComponentTemplateNameSuffix;
32 ENGINE_API void FixupRootNodeParentReferences();
86 const class USCS_Node* GetDefaultSceneRootNode()
const {
return DefaultSceneRootNode; }
88 class USCS_Node* GetDefaultSceneRootNode() {
return DefaultSceneRootNode; }
135#if WITH_EDITORONLY_DATA
153 void FixupSceneNodeHierarchy();
214 int32 NameToSCSNodeMapRefCount;
ESpawnActorScaleMethod
Definition Actor.h:85
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
bool SaveToTransactionBuffer(UObject *Object, bool bMarkDirty)
Definition UObjectGlobals.cpp:3361
EDataValidationResult
Definition UObjectGlobals.h:4225
Definition Archive.h:1208
Definition DataValidation.h:40
Definition NameTypes.h:617
Definition StaticMeshResources.h:1003
Definition UnrealString.h.inl:34
Definition ActorComponent.h:152
Definition Blueprint.h:403
COREUOBJECT_API UClass * GetOwnerClass() const
Definition Class.cpp:212
Definition SimpleConstructionScript.h:18
Definition EngineTypes.h:1955
Definition SimpleConstructionScript.h:228
Definition ObjectPtr.h:488
Definition WeakObjectPtrTemplates.h:25