UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FStaticMeshComponentBulkReregisterContext Class Reference

#include <StaticMeshResources.h>

Public Member Functions

ENGINE_API FStaticMeshComponentBulkReregisterContext (FSceneInterface *InScene, TArrayView< UActorComponent * > InComponents, EBulkReregister ReregisterType=EBulkReregister::Component)
 
ENGINE_API ~FStaticMeshComponentBulkReregisterContext ()
 
ENGINE_API void AddSimpleConstructionScript (USimpleConstructionScript *SCS)
 
void SanitizeMeshComponents ()
 

Friends

class USCS_Node
 

Constructor & Destructor Documentation

◆ FStaticMeshComponentBulkReregisterContext()

FStaticMeshComponentBulkReregisterContext::FStaticMeshComponentBulkReregisterContext ( FSceneInterface InScene,
TArrayView< UActorComponent * >  InComponents,
EBulkReregister  ReregisterType = EBulkReregister::Component 
)

Initialization constructor. Note that it's OK to pass things that aren't static meshes. This class will filter those out.

◆ ~FStaticMeshComponentBulkReregisterContext()

FStaticMeshComponentBulkReregisterContext::~FStaticMeshComponentBulkReregisterContext ( )

Member Function Documentation

◆ AddSimpleConstructionScript()

void FStaticMeshComponentBulkReregisterContext::AddSimpleConstructionScript ( USimpleConstructionScript SCS)

◆ SanitizeMeshComponents()

void FStaticMeshComponentBulkReregisterContext::SanitizeMeshComponents ( )

Removes any static mesh components that have had their proxy created after the context is created

Friends And Related Symbol Documentation

◆ USCS_Node

friend class USCS_Node
friend

The documentation for this class was generated from the following files: