UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
PlaneReflectionCapture.h
Go to the documentation of this file.
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "
CoreMinimal.h
"
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#include "
UObject/ObjectMacros.h
"
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#include "
Engine/ReflectionCapture.h
"
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#include "PlaneReflectionCapture.generated.h"
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UCLASS
(
abstract
,
hidecategories
=(
Collision
, Attachment,
Actor
), MinimalAPI)
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class
APlaneReflectionCapture
:
public
AReflectionCapture
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{
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GENERATED_UCLASS_BODY
()
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public
:
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#if WITH_EDITOR
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//~ Begin AActor Interface.
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virtual
void
EditorApplyScale
(
const
FVector
&
DeltaScale
,
const
FVector
*
PivotLocation
,
bool
bAltDown
,
bool
bShiftDown
,
bool
bCtrlDown
)
override
;
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//~ End AActor Interface.
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#endif
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};
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EARSpatialMeshUsageFlags::Collision
@ Collision
CoreMinimal.h
StaticCastSharedRef
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition
SharedPointer.h:127
EDatasmithElementType::Actor
@ Actor
ObjectMacros.h
GENERATED_UCLASS_BODY
#define GENERATED_UCLASS_BODY(...)
Definition
ObjectMacros.h:768
UCLASS
#define UCLASS(...)
Definition
ObjectMacros.h:776
ReflectionCapture.h
APlaneReflectionCapture
Definition
PlaneReflectionCapture.h:16
AReflectionCapture
Definition
ReflectionCapture.h:14
UE::Math::TVector< double >
Engine
Source
Runtime
Engine
Classes
Engine
PlaneReflectionCapture.h
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